Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
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Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#2Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#3Is there demand for this in the job market? Like, if you'd go work somewhere and not freelance, are there places where you wouldn't have to learn to work with Adobe Photoshop® and such?
Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#4Is there demand for this in the job market? Like, if you'd go work somewhere and not freelance, are there places where you wouldn't have to learn to work with Adobe Photoshop® and such?
Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#5Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#6Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#7Is there demand for this in the job market? Like, if you'd go work somewhere and not freelance, are there places where you wouldn't have to learn to work with Adobe Photoshop® and such?
The idea of exclusively using only a few applications definitely seems limiting. I understand in this case it's probably because of licensing and morals, but I can't imagine many businesses caring much about your principles on software licenses when everyone's passing around their ".sketch" files.
Re: Self taught CGI artist. I exclusively use Blender and Gimp software, AMA
#8i render to openexr, which uses 32bit floating point numbers for rgba. gimp's current stable releases are (afaik) still limited to 8 bit integers for rgba, so it's not an acceptable option for me just yet. this forces me to use proprietary image editors, which is regretable.
it sounds like gimp will soon be able to handle such formats, at which point it will become a valid part of an industrial toolchain. i can't wait. :)