Shrinkray: Lightweight alternative to Electron
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Re: Shrinkray: Lightweight alternative to Electron
#2Re: Shrinkray: Lightweight alternative to Electron
#3Re: Shrinkray: Lightweight alternative to Electron
#4Re: Shrinkray: Lightweight alternative to Electron
#5And I have to agree with other commenters that this will only truly be an alternative if it could be cross-platform. It seems cross-platform support is possible (by using each OS's own browser runtime), but then you'd have discrepancies between platforms which takes us back to square one.
Re: Shrinkray: Lightweight alternative to Electron
#6How does this compare with Electrino, which was on top of Hacker News a few days ago? https://news.ycombinator.com/item?id=14260755 And I have to agree with other commenters that this will only truly be an alternative if it could be cross-platform. It seems cross-platform support is possible (by using each OS's own browser runtime), but then you'd have discrepancies between platforms which takes us back to square one…
Re: Shrinkray: Lightweight alternative to Electron
#7It is not lightweight, it just takes less disk space.
Re: Shrinkray: Lightweight alternative to Electron
#8Re: Shrinkray: Lightweight alternative to Electron
#9I'm not sure that you can call this an "alternative" to Electron if it only supports macOS. I think the main selling point of Electron is the ability to build cross-platform GUI apps, which Shrinkray doesn't provide.
In my experience, projects that are OSX first often work horribly on other platforms (the poster child being itunes). Hence I switched to Visual Studio Code the second it became available.
[1] they gave you build instructions for linux & windows. Which almost never worked.