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How to Survive as a Solo Dev for Like a Decade or So

sizefivegames.com

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Re: How to Survive as a Solo Dev for Like a Decade or So

#3
> Sit down and do some fucking work. Don’t go for a coffee, that’s not work and you know that’s not work, no you’re not ‘working from the cafe’ stop lying to yourself. Get up, get on and do some fucking work.

I can relate so much to the coffee trap. Just went back from grabbing coffe. Just another to delay working.

Re: How to Survive as a Solo Dev for Like a Decade or So

#6
>>> Don’t spend any money: Do as much as you can yourself. If you can’t afford it, don’t pay someone to make assets that you could do yourself. What’s more, do you really need to hire a full time coder? Or can you just hire a freelancer for a month? If you don’t have money, make the sound effects yourself.

Nah. As a solo dev you need to spend your time efficiently.

You can go to Fiverr and pay literally $5 for stuff like that. Sure, what you get won't be amazing, but it will be passable and it is pretty much guaranteed to be better than what you can create as a pure beginner.

That is far more preferable to spending hours or days (or maybe even weeks) learning to do it yourself.

Re: How to Survive as a Solo Dev for Like a Decade or So

#7
post #3

> Sit down and do some fucking work. Don’t go for a coffee, that’s not work and you know that’s not work, no you’re not ‘working from the cafe’ stop lying to yourself. Get up, get on and do some fucking work. I can relate so much to the coffee trap. Just went back from grabbing coffe. Just another to delay working.

Yes, coffee and reading hn and the like. You could also say "don't procrastinate". Sure, I'll start doing this right after I read this one last post ;)

Re: How to Survive as a Solo Dev for Like a Decade or So

#8
> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible.

I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after she was born it was like my brain needed a space away from home where I could close a door and have a room all to myself, a place where I couldn't hear family sounds or be within walking distance of anyone I knew. I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction. I couldn't focus. I decided to rent a tiny artist studio for $350/mo that I found on CraigsList and it was the best $350 that I spent each month in terms of direct impact on my ability to get work done.

Re: How to Survive as a Solo Dev for Like a Decade or So

#9
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

Library?

Re: How to Survive as a Solo Dev for Like a Decade or So

#10
post #8

> I find it astonishing that startup indie devs pay out for an office, with all the extra bills that entails. Work from home, keep your overheads as close to zero as possible. I've been a solo dev for nearly a decade (8 years) and I found that sometimes it makes complete sense to pay for an office. Before my daughter was born, I was able to work from almost anywhere: noisy cafes, at home, the library, etc. But after…

Library?

> I tried cafes and libraries but, oddly, they no longer worked for me—the noise and the people walking by suddenly became a huge distraction.
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