React VR
facebook.github.io
React VR
1–10 of 22 posts
Re: React VR
#2The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR.
I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to certain features.
Re: React VR
#3Re: React VR
#4This is pretty neat. The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR. I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to c…
Re: React VR
#5This is pretty neat. The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR. I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to c…
Re: React VR
#6React VR backed by facebook (who controls oculus):
hello
A-frame backed by firefox (who controls webvr implementations):
x3dom (supposedly successor to VRML)
Re: React VR
#7I wish instead of trying to make their own renderer they had used their considerable react and coding skills and time to create a React UI for Unity3d and/or Unreal, which are what most serious app developers are using to create VR experiences (and which have pretty terrible/minimal/antiquated UI coding frameworks compared to what React offers)
Re: React VR
#8Re: React VR
#9Why is there so much fragmentation already? React VR backed by facebook (who controls oculus): hello A-frame backed by firefox (who controls webvr implementations): x3dom (supposedly successor to VRML)
It would be like saying that Angular, Vue, and React are causing fragmentation.
Re: React VR
#10This is pretty neat. The more I try to do Web VR stuff though, I get frustrated because there isn't yet a good way to design it "responsively" so that it will look right on normal flat screens, but become an environment in VR. I also wonder about what the right UX for linking pages in VR is. I don't want to have to fist-bump some floating blue text. Maybe there should be a "link shape" or halo that draws the eye to c…
Clearly, links should be represented as human-sized exposed pipes that users jump into like in Mario games.