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Inside the next Xbox: Project Scorpio tech revealed

eurogamer.net

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Re: Inside the next Xbox: Project Scorpio tech revealed

#2
Note: Eurogamer has the official exclusive for this information.

The tech is incrementally better than the PS4 Pro, but the price is unknown and could be problematic if released at $499 compared to the PS4 Pro's $399. And whether developers will take full advantage of that power.

Re: Inside the next Xbox: Project Scorpio tech revealed

#5

Note: Eurogamer has the official exclusive for this information. The tech is incrementally better than the PS4 Pro, but the price is unknown and could be problematic if released at $499 compared to the PS4 Pro's $399. And whether developers will take full advantage of that power.

On paper it's incrementally better--significantly higher clocks, more RAM and much more memory bandwidth. But the bigger news is that all existing Xbox One games get 16x anisotropic filtering, framerate boosts, v-sync, and resolution bumps (if the game supports dynamic resolution). Not to mention system-wide downsampling for 1080p TV's.

Should be a pretty big bump in image quality for Xbox One games. They demoed Forza running at 4k/60 FPS with PC Ultra-equivalent settings at less than 90% GPU load.

Re: Inside the next Xbox: Project Scorpio tech revealed

#6
I'm excited by the specs, especially given that Red Dead Redemption 2, Battlefront 2, Call of Duty WW2, and Destiny 2 are all hitting this holiday. Should be the best way to play those games.

Although I wish they had more unique games coming out alongside that stuff. Playing Zelda on Switch is a good reminder that eye candy doesn't matter all that much after the novelty wears off.

Re: Inside the next Xbox: Project Scorpio tech revealed

#9
If you own a PS4 or an X1 and the money to buy a PS4 Pro or Scorpio, it seems like the best move is to buy the upgrade of the platform you don't have. Then you've got access to both platforms' exclusives, and at least one new-spec machine for the games that aren't exclusive.

I think the most interesting thing is going to see how compatibility works out long-term for Scorpio. What will the cross-compat story be for the next console, and the one after that? Will they re-platform and lose compatibility again (and bring it back via emulation) or keep re-spec'ing the current platform? When will we see games that will play on Scorpio but not X1?

Re: Inside the next Xbox: Project Scorpio tech revealed

#10

This should provide some amazing graphics on a 4K screen! The console programmers do some incredible feats with the resources they have available.

This 4k screenshot is really impressive, and as the benchmarks at the top show, there's lots of headroom: https://cdn.gamer-network.net/2017/screenshots/Forza-Tech-Sc...

Takes a minute to load, I think their cdn is a little overloaded currently.

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