Secret colours of the Commodore 64
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Secret colours of the Commodore 64
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Re: Secret colours of the Commodore 64
#2Re: Secret colours of the Commodore 64
#3Re: Secret colours of the Commodore 64
#4This overlooks a key detail, namely interlacing. The C64 wasn't producing 60 frames per second, but rather 60 fields : sets of odd or even scanlines. So on the CRT TVs of the time, you'd get one colour on the odd scanlines, and another on the even scanlines. Scanline striping, essentially.
I wonder how much better the modern version of this effect (as seen in the article) would be if they implemented this.
Re: Secret colours of the Commodore 64
#5Re: Secret colours of the Commodore 64
#6This overlooks a key detail, namely interlacing. The C64 wasn't producing 60 frames per second, but rather 60 fields : sets of odd or even scanlines. So on the CRT TVs of the time, you'd get one colour on the odd scanlines, and another on the even scanlines. Scanline striping, essentially.
Apart from the fact that they would have advertised the increased resolution (albeit flickery). On the Amiga, which did do interlaced modes. you could tell on a screen showing a single colour whether it was interlaced or not.
Re: Secret colours of the Commodore 64
#7Re: Secret colours of the Commodore 64
#8This overlooks a key detail, namely interlacing. The C64 wasn't producing 60 frames per second, but rather 60 fields : sets of odd or even scanlines. So on the CRT TVs of the time, you'd get one colour on the odd scanlines, and another on the even scanlines. Scanline striping, essentially.
(Well... it's been a long time since I've seen a C64 plugged into a TV, but I don't see how anything else could happen! You definitely don't get an alternating effect from a BBC Micro.)
Re: Secret colours of the Commodore 64
#9While the bullet point listed resolution for standard VGA was 320x200. Hitting the hardware registers and paying the price of a rather peculiar addressing mechanism for pixels you could get a lot more(and double buffering to boot).
320x240 was the most common tweaked mode, because it gave you square pixels and page flipping.
At the edge of what momitors could handle there was a 400x300 mode which ran at 87Hz Flipping two images with this mechanism give you a 43Hz shimmer, which is amost impossible to pick on colours if the two components are similar luminance.
I never saw this get used for anything, but it would have made an excellent paint program for standert VGA.
Re: Secret colours of the Commodore 64
#10This overlooks a key detail, namely interlacing. The C64 wasn't producing 60 frames per second, but rather 60 fields : sets of odd or even scanlines. So on the CRT TVs of the time, you'd get one colour on the odd scanlines, and another on the even scanlines. Scanline striping, essentially.
There is no scanline striping; that is strictly an artifact of poor NTSC capture devices (like most HDVTs) that naively assume the incoming signal is a 480i image with odd and even fields.