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Sculptris 1.0 video

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Re: Sculptris 1.0 video

#2
Looks good, similar feature-set than ZBrush or Mudbox. The big challenge when building these kind of software is handling the staggering amount (multi-million) of polygons that need to be transformed and manipulated in real-time by the artist. To achieve this, ZBrush relies on pixols (voxel-like 3d pixels) and Mudbox uses advanced gpu-accelerated 3D partitioning. Sculptris seems to be more akin to Mudbox.

Re: Sculptris 1.0 video

#5
Very cool video that seems to have inspired a lot of people. Farsthary's now working hard on "unlimited clay" for Blender's sculpt tools:

http://farsthary.wordpress.com/2010/05/22/unlimited-clay-scu...

http://farsthary.wordpress.com/2010/05/24/unlimited-clay-tes...

http://farsthary.wordpress.com/2010/05/28/details-go-where-t...

Re: Sculptris 1.0 video

#7
post #3

In case you did not know yet: Scultris is freeware and will be ported to Linux too.

Can you post a source of this information? I am installing wine as we speak to get it running on the Mac, so I'm very interested. Thanks!

Re: Sculptris 1.0 video

#9
post #3

In case you did not know yet: Scultris is freeware and will be ported to Linux too.

Can you post a source of this information? I am installing wine as we speak to get it running on the Mac, so I'm very interested. Thanks!

The information was on the forums somewhere, a Mac version is promised also.