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Apple starts rejecting apps with “hot code push” features

forums.developer.apple.com

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Re: Apple starts rejecting apps with “hot code push” features

#8
post #5

Hasn't this always been against the App Store terms? I thought the only language you were allowed to download code from the internet and run was Javascript on Apple's VM.

Yes, that's correct. IOS Developer Program License Agreement, section 3.3.2:

"3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple's builtin WebKit framework..."

Re: Apple starts rejecting apps with “hot code push” features

#9

The solution is fairly simple: just stop releasing software on that platform. There are millions of customers on more open platforms, so there's really no need to support them anyway.

I don't care about specific numbers, let's use some from androidauthority.com . ios apps make more revenue then Google Play apps. So what you say? Well you make a LOT more revenue with BOTH gPlay + Appstore then EITHER on their own.

http://www.androidauthority.com/google-play-store-vs-the-app...

Re: Apple starts rejecting apps with “hot code push” features

#10
Seems like people have been aware of concerns about violating the TOS with these hot patch frameworks.

From April 2016

>>Rollout is aware of the concerns within the community that patching apps outside of the App Store could be a violation of Apple’s review guidelines and practices. Rollout notes both on their FAQ site and in a longer blog post that their process is in compliance.

https://www.fireeye.com/blog/threat-research/2016/04/rollout...

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