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Show HN: Pinny McBallface, an endless mobile pinball game

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Re: Show HN: Pinny McBallface, an endless mobile pinball game

#2
This was a weekend hobby project. I thought this would be interesting to HN for a few reasons:

- It's written in Haxe, a programming language which cross-compiles to other languages, and uses the cross-platform NME and OpenFL frameworks. So from the same code base, I can compile for mobile, desktop, Flash or HTML5. I love this language, AMA about it.

- Developed using the open source cross-platform HaxePunk game engine: https://github.com/haxepunk/haxepunk which is undergoing a revival.

Would love to hear what you think!

Re: Show HN: Pinny McBallface, an endless mobile pinball game

#3
Interesting concept, but tbh it falls short in the physics department - there's so much drag on the ball that it loses lateral movement so quickly, and all of the characters that I've tried seem to rotate off-centre, which just makes everything feel janky.

Also, it's commonplace to offer the "extra life for viewing an ad" AFTER the player runs out of lives, not when they have 1 left, that's just misleading - either give the player 2 lives and offer a third for viewing the ad or give the player 3 and offer a fourth.

Re: Show HN: Pinny McBallface, an endless mobile pinball game

#4

This was a weekend hobby project. I thought this would be interesting to HN for a few reasons: - It's written in Haxe, a programming language which cross-compiles to other languages, and uses the cross-platform NME and OpenFL frameworks. So from the same code base, I can compile for mobile, desktop, Flash or HTML5. I love this language, AMA about it. - Developed using the open source cross-platform HaxePunk game engi…

Are you paying for play store reviews? The amount of 5-star reviews with completely irrelevant comments is pretty high; "been playing this for years", sure you have, random reviewer with no profile picture.

Re: Show HN: Pinny McBallface, an endless mobile pinball game

#5

This was a weekend hobby project. I thought this would be interesting to HN for a few reasons: - It's written in Haxe, a programming language which cross-compiles to other languages, and uses the cross-platform NME and OpenFL frameworks. So from the same code base, I can compile for mobile, desktop, Flash or HTML5. I love this language, AMA about it. - Developed using the open source cross-platform HaxePunk game engi…

Are you paying for play store reviews? The amount of 5-star reviews with completely irrelevant comments is pretty high; "been playing this for years", sure you have, random reviewer with no profile picture.

I'm not and I don't know what happened there. The number of fake-looking reviews went up to ~40 a few days after posting this Show HN, and then started disappearing shortly after. From my developer console stats they seem to have the same exact (older, uncommon) Android version as well, so pretty sure it's a single source. Not sure what kind of scam this is.

Re: Show HN: Pinny McBallface, an endless mobile pinball game

#6

Interesting concept, but tbh it falls short in the physics department - there's so much drag on the ball that it loses lateral movement so quickly, and all of the characters that I've tried seem to rotate off-centre, which just makes everything feel janky. Also, it's commonplace to offer the "extra life for viewing an ad" AFTER the player runs out of lives, not when they have 1 left, that's just misleading - either g…

Thanks for the feedback - I'm looking into both. WRT physics I think the elasticity of most of the table is too low, so you lose your lateral momentum whenever you collide with a wall. Needs some tweaking.