Coloring 3D prints with DIY computational hydrographics (and Blender)
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Re: Coloring 3D prints with DIY computational hydrographics (and Blender)
#2I've made the source files are available for people to experiment with: it's not a perfect process yet, and I think with some crowdsourced effort it could get a lot more refined. The application would be coloring any 3D print that has a diffuse color/UV map: figurines, product prototypes, that kinda thing.