Open-source Funding and Support Questionnaire
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Open-source Funding and Support Questionnaire
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Re: Open-source Funding and Support Questionnaire
#2I also Patreon to Jon Oxer for superhouse.tv (mainly for his YouTube videos) he's quite involved around various open hardware projects and open source in Australia - maybe not quitenyour traditional definition.
Re: Open-source Funding and Support Questionnaire
#3Re: Open-source Funding and Support Questionnaire
#4I am a freelance developer and added footnote to my invoices explaining I donate 1% of the amount to an open-source project used for the assignment. I ask them to propose the projects they prefer but almost no one does.
I really like the idea but maybe talk to your direct point of contact at the client instead?
Re: Open-source Funding and Support Questionnaire
#5Re: Open-source Funding and Support Questionnaire
#6I am a freelance developer and added footnote to my invoices explaining I donate 1% of the amount to an open-source project used for the assignment. I ask them to propose the projects they prefer but almost no one does.
Re: Open-source Funding and Support Questionnaire
#7Re: Open-source Funding and Support Questionnaire
#8After all, if I install a package, which depends on something which depends on something which depends on a library for left-padding strings, it's unlikely the library author sees a cent. And each of those levels doesn't just have developers - they have package maintainers, people doing bug triage, people maintaining test infrastructure - and the tools those people use.
Unfortunately I think this would be very difficult to resolve - as the problem of fairly distributing donations would have a very large political element.
Re: Open-source Funding and Support Questionnaire
#9The questionnaire seems to be missing "desktop (GUI) apps" and probably "mobile apps" in "What you'd pay for?" section.
Also, the "time/effort" was weird for me; I don't feel it matches "funding" which sounds like money to me — or I didn't understand what it's intended to mean.
Some general thoughts:
On a related note, personally I don't like paying until I tried an app. But then OSS apps often ask for payment only just before/after downloading. I think a deferred approach is one of the reasons which helped me pay (donate) for the single OSS app for which I've done so yet: Calibre (https://calibre-ebook.com/). While the main reason was that it really struck me that it's an awesome, polished and easy to use app (especially for non-technical users in my family) while I was downloading it to n-th computer one day, it also shows some non-obtrusive but visible encouragement in its GUI (a big heart icon — feels encouraging, not nagging) reminding to consider donation.
From other somewhat interesting approaches, Aseprite (https://www.aseprite.org/) is actually GPL IIUC, but it provides the binary only with payment — thus more convenient (esp. for non-technical users, who I assume are majority of the targeted users group, i.e. artists) — although you can still just download and compile the sources for free. I'm very curious to what extent it's actually working for the author!
Moreover, I felt quite nice about itch.io's (http://itch.io/) approach, where a publisher can pick a "payment-optional" model. But as written above, I'd prefer to be gently reminded in-game from time to time (@leafo? whaddya think? feature idea for Refinery?). Also, I didn't really find a good enough game for me on itch yet, for which I'd feel like paying, unfortunately.
Finally, I think it'd be easy for me to pay for OSS games (dunno about other apps?) which would be parts of a bundle (ideally on gog.com; maybe Humble Bundle too, but as much as it started the bundles trend in awesome way, I feel it's fallen in quality and open-ness for me at some point in the past). I'm already paying for bundles, so if an OSS game got in there, I probably wouldn't even notice I can have it for free (nor I would complain later if I noticed, I believe). Though if it'd be explicit, I think I'd pay anyway (custom? convenience?).
P.S. Now that I think of it, seems what I describe here is kinda variation of "in-game/in-app purchases". Hm, maybe they could be also linked to some specially tricky features of an app, e.g. using some feature would also display non-obtrusive info "this feature was really tricky/took much love to implement/and is unique on market — a donation as act of gratitude would be an awesome gesture of appreciation!" obviously with an easy link.
Also, I think receiving a code enabling personalized label/annotation "Paid for by $DONATING_USER" could be a really cool bonus touch.
Re: Open-source Funding and Support Questionnaire
#10I donate about $150 to Canonical any time I download Ubuntu - but I'm pretty sure this is a flawed approach. After all, if I install a package, which depends on something which depends on something which depends on a library for left-padding strings, it's unlikely the library author sees a cent. And each of those levels doesn't just have developers - they have package maintainers, people doing bug triage, people main…
But I also agree, if those authors don't get a regular stream of income, it is very hard to make a living, specially from native desktop applications.
Very few home users care for books or trainings.