Killed my colleagues' characters during RPG session, now they won't talk to me
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Killed my colleagues' characters during RPG session, now they won't talk to me
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Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#2Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#3He was a beginner, it was up to more experienced players and GM to clarify the nature of the game. Some games are supposed to be ruthless - tell a person they need to role-play an evil character, and what do you expect?
He acted as though he did not know or care what he did to upset them (evidenced by not apologising), and they now expect he is capable of acting the same way in other (professional and personal) situations.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#4The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative.
How about _they_ stop and apologize for being immature children.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#5Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#6"Stop, apologize, until you understand what you did was wrong." The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative. How about _they_ stop and apologize for being immature children.
"It's just a game" -- a game that the other people were invested in (emotionally and time-wise: he said that they had already played 3 sessions). If you spent three multi-hour sessions doing something and then a new member you invited wrecks it, wouldn't you be unhappy too?
Taking it one step further, he said " the rest was clearly disgusted" and yet didn't think that maybe what he was doing would be a problem? He could have simply asked the group at this point.
Sure, the colleagues didn't react professionally, but this guy messed up big time and seemingly didn't even notice that he did. A very quick and simple solution likely would have been to simply apologise the next day. "Hey, I'm really sorry about last night, I thought I was roleplaying my character and got carried away and didn't realise it would cause heartache." likely would have went a long way to smooth things over.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#7"Stop, apologize, until you understand what you did was wrong." The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative. How about _they_ stop and apologize for being immature children.
The solution here is finding new friends at work. The only thing the poster has lost is time.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#8What I'm curious about is why the DM allowed him to play an evil character in the first place. That almost never ends well.
I'm not saying it's not possible, but there's a particular kind of person who wants to ruin other people's fun, on purpose. The group is understandably upset, and I would blame the player for thinking that such an action was a good idea to begin with. The DM is also partly at fault for not establishing ground rules and "party etiquette."
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#9"Stop, apologize, until you understand what you did was wrong." The OPs coworkers are pulling the most obvious high school mean girls routine, and OP must grovel to be let back in? F that. It's just a game, and instead of giving the new person some leeway they close ranks. That work environment sounds terrible, petty and uncooperative. How about _they_ stop and apologize for being immature children.
It goes both ways. "It's just a game" -- a game that the other people were invested in (emotionally and time-wise: he said that they had already played 3 sessions). If you spent three multi-hour sessions doing something and then a new member you invited wrecks it, wouldn't you be unhappy too? Taking it one step further, he said " the rest was clearly disgusted" and yet didn't think that maybe what he was doing would…
What bugs me most is the idea that OP demonstrated untrustworthiness and therefor the reaction outside the game is justified. The complete opposite is true: the clique demonstrated an inability to separate fiction from reality. If this is how they react, what do you think would happen if something actually goes wrong at work? Do you think they would suddenly drop the backstabby attitude, examine things without pointing fingers, and communicate openly about what needs doing?
I've been down that road before. Complete shitshow. Resentment only builds, and saving face takes priority over putting out fires. If the company starts having 2-3 hour vision meetings in times of trouble instead of making action plans, run away, the cancer has gotten to the brain and is fatal.
Re: Killed my colleagues' characters during RPG session, now they won't talk to me
#10So really, I'd blame the DM and/or the group as a whole for even allowing the situation where an evil character was part of the PC group.