How Super Mario Run Onboards New Users
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How Super Mario Run Onboards New Users
1–9 of 9 posts
Re: How Super Mario Run Onboards New Users
#2What part did player onboarding play in that surprise?
Re: How Super Mario Run Onboards New Users
#3The numerous steps until the game starts makes me think there are more managers than actual [gaming] experts chipping in on the concept. The game is more fun if those who are making it have fun too!
Re: How Super Mario Run Onboards New Users
#4Super Mario Run was a smash hit in terms of downloads -- over 50 million in its first couple weeks -- but was a disappointment in terms of revenue: not quite so many of those trial players turned into paying ones as anticipated. What part did player onboarding play in that surprise?
Most important part of onboarding for Super Mario Run and the most important part in it's success* was the 31 year onboarding that a chubby red plumber jumping on pipes is actually fun.
* can't really call it success by Nintendo standards only current day App Store standards.
Re: How Super Mario Run Onboards New Users
#5The irony...
Re: How Super Mario Run Onboards New Users
#6Re: How Super Mario Run Onboards New Users
#7This is hilarious, but the only thing I disagree with is taking a screen to introduce saving the princess. Yes the original Mario didn't need a narrative hook and this one doesn't either. But reinforcing the narrative of Mario adds value to their brand that has a long term payoff. Mario isn't just a video game anymore, in case you missed the closing of the Olympics. Yeah, saving the princess is a worn out narrative,…
Re: How Super Mario Run Onboards New Users
#8Super Mario Run was a smash hit in terms of downloads -- over 50 million in its first couple weeks -- but was a disappointment in terms of revenue: not quite so many of those trial players turned into paying ones as anticipated. What part did player onboarding play in that surprise?