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zztmmo - classic zzt game engine + node.js + jQuery

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Re: zztmmo - classic zzt game engine + node.js + jQuery

#3

getting lots of traffic....servers should hold....keep trying refreshing if it doesnt load

This looks really cool! It'd be awesome to have a retro text-based MMO in the browser.

If the server doesn't hold, that's my fault (I wrote it). Antinode's been powering my blog solidly for the last few months, but this is probably the most traffic it's got so far.

Let me know how it goes. Was it easy for you to integrate?

PS: I'm getting a 404 on the RSS for your site http://www.maraksquires.com/rss.xml

Re: zztmmo - classic zzt game engine + node.js + jQuery

#4
OK ok ... breathe ... I can barely contain my excitement. I was reliving zzt a few weeks ago and thinking how cool it would be to port zzt to js and make it into an MMO.

If users could add rooms to the zztmmo universe, complete with zzt-oop scripts, it would be absolutely insanly awesome!

Re: zztmmo - classic zzt game engine + node.js + jQuery

#6
post #3

getting lots of traffic....servers should hold....keep trying refreshing if it doesnt load

This looks really cool! It'd be awesome to have a retro text-based MMO in the browser. If the server doesn't hold, that's my fault (I wrote it). Antinode's been powering my blog solidly for the last few months, but this is probably the most traffic it's got so far. Let me know how it goes. Was it easy for you to integrate? PS: I'm getting a 404 on the RSS for your site http://www.maraksquires.com/rss.xml

i cant tell if its antinode or what, but the server is randomly dying serving the static content. its not outputting any error messages either.

i'm going to have to run ab or tsung against it later to pinpoint the problem :-(

edit: just updated from 1.92 to 1.93...

i dont think it could be an antinode problem because the way im hosting this is that antinode is a child process of the application host. if antinode was crashing it would just restart gracefully, instead of the whole server is going down

edit 2: seems to be working now.....we'll see