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Rust: 128 bit integers preparing to be released

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Re: Rust: 128 bit integers preparing to be released

#5
This title implies some things that aren't quite right. Let's take a step back.

The current release of stable Rust is 1.13, beta is 1.14, nightly is 1.15.

New features land on master, hence 1.15. So this means that, if it does land, it will become available on nightly soon. But it's still behind a feature flag. So it won't actually come out in Rust 1.15.

I am not on the relevant subteam here, so I am not 100% sure of the procedure, but usually, stuff has to sit in nightly for a full release cycle to be eligible for stabilization. So if this lands tonight, it'll be in nightly 1.15, 1.16 will be its full cycle, and it'll be elligible for release in 1.17, which would be March 16, 2017.

Re: Rust: 128 bit integers preparing to be released

#7

Sweet! IPv6 perfection. besides GPUs, does anyone have experience with any processors that support 128 natively?

Technically anyone with a modern Intel CPU has access to the SIMD instructions needed for using 128 bit registers.

We probably won't see larger then 64bit bus/address access for some time as we don't need it currently.

Re: Rust: 128 bit integers preparing to be released

#10
post #6

People still care about Rust? After the quadratic hashes and rumored memory issues, I'd have thought people would've dropped interest in it by now.

> After the quadratic hashes

Reference: http://accidentallyquadratic.tumblr.com/post/153545455987/ru...

(bugs happen, fix is in the queue, life goes on)

> rumored memory issues

Rumors are just rumors. If you (or anyone else) has more than FUD here, please email https://www.rust-lang.org/security.html .

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