Hammercoin – A Bitcoin-fueled game
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Re: Hammercoin – A Bitcoin-fueled game
#2Re: Hammercoin – A Bitcoin-fueled game
#3> For every new player in the game we create a game wallet. This is a standard Bitcoin wallet you can deposit funds via QR codes and transfer to any wallet service.
This does not check. They refuse to hold cc data on a security promise but are willing to host bitcoin wallets. Bitcoin laying around on game servers sounds like a good target to me.
They would be much better using a third party for cc payments, regarding security at least.
Re: Hammercoin – A Bitcoin-fueled game
#4> on why using credit cards for videogames is a bad idea: You trust the game owner with your payment credentials, and while this is fine when using Google, Facebook and Apple “wallets”, indie developers like us don’t have access to the same level of trust. > For every new player in the game we create a game wallet. This is a standard Bitcoin wallet you can deposit funds via QR codes and transfer to any wallet service…
Re: Hammercoin – A Bitcoin-fueled game
#5> on why using credit cards for videogames is a bad idea: You trust the game owner with your payment credentials, and while this is fine when using Google, Facebook and Apple “wallets”, indie developers like us don’t have access to the same level of trust. > For every new player in the game we create a game wallet. This is a standard Bitcoin wallet you can deposit funds via QR codes and transfer to any wallet service…
Think of it from the player's point of view. If you send someone not-quite-trusted or of fallible security $10 worth of btc, then the worst that can happen is you never see it again. If you give them your cc (or worse, debit card) number, then there's a chance of unauthorized charges to deal with later.
Re: Hammercoin – A Bitcoin-fueled game
#6Someone is going to figure out how to automate / bot / scam the game . Also, isnt the game basically pay to win ?
Re: Hammercoin – A Bitcoin-fueled game
#7It's got nothing to do with bitcoins. It's just an RPG with easy conversion to and from real world currency and a fond hope they can make a dynamic player-run economy work. Unfortunately...
Other games have tried the real world currency conversion, most famously Diablo 3. The consensus is that it worked horribly. And as for the dynamic economy, man, this one has been tried a lot. With mixed success, but okay, maybe they can make it work. In which case it'll be another RPG/MUD/MMO kinda thing with strong crafting/econ elements? Yay?
But again, nothing they're doing is about bitcoins. They could easily use Stripe or whatever to accept credit cards in exchange for in-game "hammercoins". And given the (sorry) very small scale they're likely to be operating at, withdrawls are not a huge problem. They could even buy bitcoins and send them to people, if all else fails. Or Amazon gift cards. Or just paypal them funds. The bitcoins is just a sprinkle of magic marketing words that doesn't impact the game. Which brings us to:
> This is a safe measure given the insane amount of stolen cards and other frauds, but this might give you a hint on why using credit cards for videogames is a bad idea
Please stop. Yes, your use of bitcoins will get you some attention and free advertising, good job. But if you're going to pretend it's actually a better solution for accepting online payments than a credit card, you're insulting us both.
Re: Hammercoin – A Bitcoin-fueled game
#8Re: Hammercoin – A Bitcoin-fueled game
#9This doesn't sound like a horrible idea, but... It's got nothing to do with bitcoins. It's just an RPG with easy conversion to and from real world currency and a fond hope they can make a dynamic player-run economy work. Unfortunately... Other games have tried the real world currency conversion, most famously Diablo 3. The consensus is that it worked horribly. And as for the dynamic economy, man, this one has been tr…
Re: Hammercoin – A Bitcoin-fueled game
#10| When buying from a player, the player bot will try to resell the same item for double the price.
Given this, and assuming auto-buy from vendorbots, I'd predict the second they open the game for auto-grinders (or puppeteered bots) to appear, kill anything in sight, sell stuff, pump any bitcoin any vendorbot might hold, until the game economy holds no more bitcoin. It's probably more CPU-efficient, than mining bitcoin; and there's a manual workforce readily mobilizable for it.
The game looks really promising, and I'd love to grind a few hours in it as it stands, but I'm not sure if dropping a bitcoin dependency into it won't sink it prematurely.