Keyframes: Delivering scalable, high-quality animations to mobile clients
1–10 of 153 posts
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#2Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#3Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not.
The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#4I'm reminded of this: https://youtu.be/pAEAbqrE5Zw Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not. The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#5The license [1] doesn't look to be as encumbered as some of Facebook's other open source licenses, but does include a clause I found to be strange:
> provided Your Software does not consist solely of the Software
So if I'm reading this correctly, it means only Facebook can redistribute this software? Wat.
[1] https://github.com/facebookincubator/Keyframes/blob/master/L...
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#6Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#7I'm reminded of this: https://youtu.be/pAEAbqrE5Zw Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not. The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...
It was interesting enough for FB to strip down and repackage https://github.com/bodymovin/bodymovin
I really don't see what there is to write home about. This article reads as a PR announcement (which is okay) disguised as a technical achievement (which it isn't).
They're "just" animations.
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#8Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#9Previous options were exporting SVG animations, rendering to bitmap spritesheets or png sequences - or having to write a spec for the AE animation and recreate it in iOS/Android.
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#10I'm reminded of this: https://youtu.be/pAEAbqrE5Zw Does it represent a lot of work by skilled technicians? Undoubtedly. Is it interesting in it's own right? Frankly I think not. The surrounding question of the socialization of the internet is interesting, to be sure, but at the end of the day these are just animated emojis...