Why I stepped away from Facebook development
aymeric.gaurat.net
Why I stepped away from Facebook development
1–8 of 8 posts
Re: Why I stepped away from Facebook development
#2Might be good for a quick dollar, but it's not sustainable.
Re: Why I stepped away from Facebook development
#3Is there any information on how much money Facebook apps usually make? What are the earnings like on free apps that don’t charge subscriptions?
Re: Why I stepped away from Facebook development
#4The author makes a good point about dependency on another company. Having your side project or startup completely at the whim of another company is not a good business model. Might be good for a quick dollar, but it's not sustainable.
Re: Why I stepped away from Facebook development
#5The author makes a good point about dependency on another company. Having your side project or startup completely at the whim of another company is not a good business model. Might be good for a quick dollar, but it's not sustainable.
It's a double-edged sword. The big advantage of the platform is leverage: you get to leverage their technology and their existing user base.
Re: Why I stepped away from Facebook development
#6The author makes a good point about dependency on another company. Having your side project or startup completely at the whim of another company is not a good business model. Might be good for a quick dollar, but it's not sustainable.
It's a double-edged sword. The big advantage of the platform is leverage: you get to leverage their technology and their existing user base.
Re: Why I stepped away from Facebook development
#7Earlier quoted context omitted.
It's a double-edged sword. The big advantage of the platform is leverage: you get to leverage their technology and their existing user base.
That's true. I suppose you just have to be willing to keep up with any changes they make to their TOS. For instance, Apple limiting the development languages on their new Iphone/Ipad/Itouch OS.
Re: Why I stepped away from Facebook development
#8Interesting write up on the pros and cons of developing for a platform like Facebook. Is there any information on how much money Facebook apps usually make? What are the earnings like on free apps that don’t charge subscriptions?
Applications with english users tend to be much better paid than other languages.
But it is easier to be visible in a less crowded market like Indonesia, or the recently growing asian countries.
I remember that on my ads (targetting french users) I was getting an eCPM oscilating between $0.06 on a RPG game and $0.40 on a quizz application which is quite low in comparison to the english application standards.
It also depends on the ad network you use (some ad network performs better than others depending on your application).
There is no generic rule. You have to experiment all of them to see which one works better.
I was making 15000 euros per month with 50K users per day on a RPG game (as opposed to casual game) using various monetization strategy.
On a quizz application, with 1 million active users per day (20 millions page views) I reached $3000 a day without any direct partnership (simply by adding a basic ad from RockYou) with ads only