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Sid Meier’s Civilization VI

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Re: Sid Meier’s Civilization VI

#3
I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start.

I may have spent more time playing this game than reading actual history books.

Re: Sid Meier’s Civilization VI

#4
The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

Re: Sid Meier’s Civilization VI

#7
post #4

The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

I played a lot of Civ I and III, but kind of stopped after that. Culture was present in III while being almost useless except as a way to prevent you from founding cities near other players.

But I personally love the idea of cultural victory. Military victories are an easy way to win, but they feel unsatisfying to me because you never develop high technology. Advancing your civilization needs to have some payoff.

A lot of games lean heavily on having you judge a "guns or butter" tradeoff, where if you don't produce enough otherwise worthless guns, someone else will come in and take all your nice stuff. I prefer to play in an all butter style, where you're competing over how well you develop yourself rather than how well you can balance an unfun military tax against fun development.

Re: Sid Meier’s Civilization VI

#8

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

I love the moments you keep Alt-Tabbing out to check wikipedia. 40 minutes later I remember there's a game still to play.

No wonder this was the first game where I played all night and after a few hours wondered who turned the light on. Then it dawned on me.

That was a wikipedia-less age though.

Re: Sid Meier’s Civilization VI

#10
post #4

The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

I played a lot of Civ I and III, but kind of stopped after that. Culture was present in III while being almost useless except as a way to prevent you from founding cities near other players. But I personally love the idea of cultural victory. Military victories are an easy way to win, but they feel unsatisfying to me because you never develop high technology. Advancing your civilization needs to have some payoff. A l…

That's akin to racing in time trials instead of a race with other cars beside you. It's more challenging when you engage with the enemy because then instead of just developing your own economy you have to second guess your opponents in the race for the nuke. I was so sad when they nerfed the nukes in 5. Try playing against humans and see how far culture&religion will get you.
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