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Top Motivators For Developers (Hint: not money)

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Re: Top Motivators For Developers (Hint: not money)

#5
less of [something]? Wait, no, let's parse that again. less on/off [something else]? Oops, parse failed again. lessons off...ered? Aargh...

Word split fail for me. Picking the right domain name is so hard. And yet it seems so obvious once you've integrated it in global word reading zone...

Re: Top Motivators For Developers (Hint: not money)

#7
I might receive an offer for a reasonably interesting job soon, and have been wondering how to justify going "employed".

So far my impression is that the bitterest pill for me to swallow would be having no chances. If I come up with a great idea, I won't benefit. I assume here that the usual corporate "bonuses" are not even worth talking about. Salary raises tend to be Therefore I wonder if employees are even the best choice for corporations, as likely they will never give the company their best effort.

Sure, in an ideal world, I would only be motivated by doing interesting things. The corporation would take care of the rest of my life (enough money for rent, health insurance, family etc), so that I could focus on my job without another worry in the world.

First flaw: what if I lose my job? Corporations don't pay enough for me to build a safety cushion of money. So I'll have to live in permanent fear of losing my job. Living in permanent fear is neither healthy nor fun.

Second flaw: my idea of being motivated by doing interesting things died pretty soon in my first job, during the dot.com area. That is when they brought in the consultants, a ka people who where paid three times what I was paid, got assigned the interesting tasks, despite often being less skilled. Now my tasks back then weren't that interesting, either, but I am pretty sure the experience would have demotivated me, no matter how cool my tasks would have been.

Doing interesting work can factor into my earnings estimate (ie instead of having to invest two weeks of my private time, I can learn technology X on the job. Fine - so that is maybe worth one quarter of my monthly salary, as a one time payment). So if you offer me interesting things to do, I might consider working for you for slightly less money.

Re: Top Motivators For Developers (Hint: not money)

#8
"How is managing a team of techies different from managing other kinds of office workers? Technical people are motivated by interesting work. They will put up with abominable working conditions if they get to work on something that interests them. I've managed people who had to be sent home at night. But technical people without interesting work are very difficult to manage. Their active minds tend to get them into trouble. A happy team is a group that is busy and too intrigued with their project to get mired down with internal politics. In contrast, I find office workers to be more interested in the overall job than the task at hand. Environment, recognition and security are more important to them.

I've also found that technical people need to have adequate playtime. Ideas are exchanged and expanded while they play ping-pong or walk around the parking lot. Allowing people the freedom to wander when they need to returns high rewards that far offset the apparent lack of focus. Technical workers work all the time. Their minds are constantly mulling over problems and possible solutions. What looks like slacking off may be the most productive time they spend. Give them the freedom to work."

-Judy McKay, author of Managing the Test People

http://www.computerworld.com/s/article/300537/Career_Watch

Re: Top Motivators For Developers (Hint: not money)

#9
Working on boring things, in addition to random revisions of boring things will suck the soul right out of you. This is why you shouldn't make bad financial or life decisions which enslave you to a high paying, soul-sucking job. God help you if you're not getting paid.
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