Show HN: WebGL Fire Simulation
ghostinthecode.net
Show HN: WebGL Fire Simulation
1–10 of 25 posts
Re: Show HN: WebGL Fire Simulation
#2i took this one by ozzy https://www.shadertoy.com/view/lsSGWw and tweaked a few things by hand for optimization. saved a few cycles on the code and increased the iterations to 13, which gives a better result.
like this:
#define ITERATIONS 13.0 #define SPEED 10.0 #define DISPLACEMENT 0.05 #define YOFFSET 0.1 #define YSCALE 0.25 #define FLAMETONE vec3(50.0, 5.0, 1.0)
uniform lowp sampler2D source; // this item
uniform lowp sampler2D chan0; // random map
uniform lowp float qt_Opacity; // inherited opacity of this item
varying highp vec2 qt_TexCoord0;
uniform highp float time; // shader playback time (in seconds)
float noise( in vec3 x ) // iq noise function
{
vec3 p = floor(x);
vec3 f = fract(x);
f = f*f*(3.0-2.0*f);
vec2 uv = (p.xy+vec2(37.0,17.0)*p.z) + f.xy;
vec2 rg = texture2D( chan0, (uv + 0.5)/256.0, -100.0 ).yx;
return mix( rg.x, rg.y, f.z ) * 2.0 - 1.0;
}
void main()
{
vec2 uv = vec2(qt_TexCoord0.s, (1.0 - qt_TexCoord0.t));
float nx = 0.0;
float ny = 0.0;
float i;
for (i=1.0; iRe: Show HN: WebGL Fire Simulation
#3do you have a shadertoy version of this for comparison? i took this one by ozzy https://www.shadertoy.com/view/lsSGWw and tweaked a few things by hand for optimization. saved a few cycles on the code and increased the iterations to 13, which gives a better result. like this: #define ITERATIONS 13.0 #define SPEED 10.0 #define DISPLACEMENT 0.05 #define YOFFSET 0.1 #define YSCALE 0.25 #define FLAMETONE vec3(50.0, 5.0, 1…
Re: Show HN: WebGL Fire Simulation
#4do you have a shadertoy version of this for comparison? i took this one by ozzy https://www.shadertoy.com/view/lsSGWw and tweaked a few things by hand for optimization. saved a few cycles on the code and increased the iterations to 13, which gives a better result. like this: #define ITERATIONS 13.0 #define SPEED 10.0 #define DISPLACEMENT 0.05 #define YOFFSET 0.1 #define YSCALE 0.25 #define FLAMETONE vec3(50.0, 5.0, 1…