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Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

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Re: Introducing Vulkan-Hpp – Open-Source Vulkan C++ API

#9
post #4

As a game developer I'm pretty excited about this. There is really no reason to use DX12 backend anymore in the future game development, because of the ease of development, performance and multiplatform features of the Vulkan.

Except the little detail that there is zero Vulkan support on:

- iOS

- macOS

- PSP, PS3, PS4

- Wii U, 3DS

- XBox 360, ONE

- any Android version - UWP

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