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The Squirrel Programming Language

developer.valvesoftware.com

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Re: The Squirrel Programming Language

#8
post #5
post #2

Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?

I am guessing that it is used in Valve games..

I wonder if parts of it were used in TF2 updates since that hasn't gotten an update in a while

Re: The Squirrel Programming Language

#10
post #2

Given that Lua and Squirrel are quite similar due to meta tables resembling each other, what does Squirrel provide compared to Lua except for the C-Style syntax?

The combination of reference counting and tracing GC looks interesting. There have been a couple of attempts to retrofit reference counting into Lua, but nothing stable or widely used AFAIK.
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