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“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

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Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#5
Because there was backlash. But I doubt Facebook changed its original intentions of locking down the platform. What happens if Oculus Rift takes 80% of the market? Will it still allow the Vive or other headsets to play nice with Oculus-exclusive games?

This is Facebook we're talking about here. Why even take the chance?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#6
I had to google this to have any idea what it was about. The linked release notes don't explain any of the background, the entirety of the content relevant to the headline is this: "I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5. As such I've reverted the DRM patch and removed all binaries from previous releases that contained the patch."

Apparently Oculus was testing for a present oculus headset in its runtime, so it was difficult for a third-party devs to build shims to connect other VR hardware to it and enjoy VR games built for oculus.

Mods, I'd suggest changing the URL to something with a better explanation, like http://arstechnica.com/gaming/2016/06/oculus-reverses-course... which includes the above quote in addition to explaining the backstory.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#7
post #3

Does this mean any vr headset will work with games from the Oculus store?

I believe that it doesn't let you just plug in another Headset and use it with the official Oculus store - but it becomes pretty trivial for 3rd party 'hacks' like Revive to let you launch your Oculus games on an unsupported headset, rather than needing to go through a ton of trouble to circumvent the DRM.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#8
post #3

Does this mean any vr headset will work with games from the Oculus store?

You still need a third party wrapper like Revive to translate the games Oculus API calls to the OpenVR API most other VR headsets use.

This change just means Oculus will no longer deliberately block such wrappers from working.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#9
post #5

Because there was backlash. But I doubt Facebook changed its original intentions of locking down the platform. What happens if Oculus Rift takes 80% of the market? Will it still allow the Vive or other headsets to play nice with Oculus-exclusive games? This is Facebook we're talking about here. Why even take the chance?

Jeez, you can't even give them some credit for doing the right thing?

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#10
post #8
post #3

Does this mean any vr headset will work with games from the Oculus store?

You still need a third party wrapper like Revive to translate the games Oculus API calls to the OpenVR API most other VR headsets use. This change just means Oculus will no longer deliberately block such wrappers from working.

Wow, this must have been a hell of an internal fight. Glad this was the conclusion though, open platforms are the only way I can see these current solutions being useful at all. Let's just hope we don't see similar restrictions cropping up on the other side of the fence.
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