“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
1–10 of 164 posts
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#2Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#3Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#4The Article quotes Oculus - "We will not use hardware checks as part of DRM on PC in the future."
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#5This is Facebook we're talking about here. Why even take the chance?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#6Apparently Oculus was testing for a present oculus headset in its runtime, so it was difficult for a third-party devs to build shims to connect other VR hardware to it and enjoy VR games built for oculus.
Mods, I'd suggest changing the URL to something with a better explanation, like http://arstechnica.com/gaming/2016/06/oculus-reverses-course... which includes the above quote in addition to explaining the backstory.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#7Does this mean any vr headset will work with games from the Oculus store?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#8Does this mean any vr headset will work with games from the Oculus store?
This change just means Oculus will no longer deliberately block such wrappers from working.
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#9Because there was backlash. But I doubt Facebook changed its original intentions of locking down the platform. What happens if Oculus Rift takes 80% of the market? Will it still allow the Vive or other headsets to play nice with Oculus-exclusive games? This is Facebook we're talking about here. Why even take the chance?
Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”
#10Does this mean any vr headset will work with games from the Oculus store?
You still need a third party wrapper like Revive to translate the games Oculus API calls to the OpenVR API most other VR headsets use. This change just means Oculus will no longer deliberately block such wrappers from working.