Dolphin 5.0 Release
dolphin-emu.org
Dolphin 5.0 Release
1–10 of 37 posts
Re: Dolphin 5.0 Release
#2Re: Dolphin 5.0 Release
#3It's been in a "freeze" for quite some time while bugs were nailed down, but I'm looking forward to being able to land some code finally!
And, if anyone is interested in some really cutting-edge ARM or x86 JIT code, there are lots of interesting problems to tackle (say hi in #dolphin-dev on freenode).
Re: Dolphin 5.0 Release
#4Re: Dolphin 5.0 Release
#5Re: Dolphin 5.0 Release
#6Re: Dolphin 5.0 Release
#7Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.
I agree that it's a bit weird though - the best, most well managed emulators seem to be for Nintendo hardware. From the NES through to the Wii (and I expect Dolphin to support WiiU soon), every console is reasonably well supported and emulated.
Part of it might be due to Nintendo picking architectures that aren't too alien to emulate on a standard PC.
Re: Dolphin 5.0 Release
#8Re: Dolphin 5.0 Release
#9Re: Dolphin 5.0 Release
#10I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.