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Dolphin 5.0 Release

dolphin-emu.org

1–10 of 37 posts

Re: Dolphin 5.0 Release

#3
Great work. I started contributing to Dolphin earlier this year entirely as a result of seeing the well-polished status updates and technical articles that made it to HN from time to time.

It's been in a "freeze" for quite some time while bugs were nailed down, but I'm looking forward to being able to land some code finally!

And, if anyone is interested in some really cutting-edge ARM or x86 JIT code, there are lots of interesting problems to tackle (say hi in #dolphin-dev on freenode).

Re: Dolphin 5.0 Release

#4
Dolphin is amazing, plain and simple. It's been years since I tried to contribute, but it's got a great development community and it's a great place to learn, as you can probably tell from these detailed posts. Kudos to everyone on an excellent release for an extremely compelling project.

Re: Dolphin 5.0 Release

#6
Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.

Re: Dolphin 5.0 Release

#7
post #6

Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.

I guess it has a bit to do with Nintendo's choice of architecture. They haven't moved past the Gamecube architecture - the Gamecube, Wii and WiiU all use the same PowerPC CPU, the Wii is just faster and the WiiU has two. Same for the GPU - they keep using pretty much the same Radeon, just newer, faster, etc. This has allowed the project to remain relevant (able to play mostly current games) for three console generations and find the support of qualified individuals.

I agree that it's a bit weird though - the best, most well managed emulators seem to be for Nintendo hardware. From the NES through to the Wii (and I expect Dolphin to support WiiU soon), every console is reasonably well supported and emulated.

Part of it might be due to Nintendo picking architectures that aren't too alien to emulate on a standard PC.

Re: Dolphin 5.0 Release

#8
I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.

Re: Dolphin 5.0 Release

#10
post #8

I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.

They just want to protect their walled garden. Thankfully Dolphin's word of mouth has been really strong.
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