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I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

forbes.com

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Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#4
post #2

I'm in the same place - I probably got 12 hours of gameplay out of it before I unplugged mine. It is exhausting and frustrating to use.

The Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#5
Apparently I can't read this article due to using adblock. Neither visiting the article nor the "web" workaround work. http://i.imgur.com/8LN6ec0r.png

Fascinating. I wonder what the web will look like in a decade.

On-topic: I was one of the original backers of Oculus, but missed the opportunity to get a free Rift. I guess it didn't matter much.

It seems like what happened to the Oculus is what happened to many platforms throughout history: No killer app on launch day = no uptake.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#6
> The headset doesn’t always fit quite right, and the experience can be straight up exhausting

I agree, moving your head around all the time to look at things does get really tiring after a while. I hope - and believe - that as game devs get more experience with VR, they'll design VR games differently to take into account its strengths and weaknesses. This is actually one of the reasons I think Oculus has a good chance at succeeding in the VR world - they've had the tech for quite a while and have had time to figure out how to make a good VR experience. The camera on a rail in Lucky's Tale is a good example of Oculus Studios thinking in new ways about how to design VR games. It's a new medium, and it's going to take some trial and error before we figure out how to use it correctly.

> telling them to spend $600+ on a headset right now would just be madness, given the relatively small scope of the software at present

I think the author should have expected that there's not much software out there, after all this is a totally new market, there's not going to be many games for it after all. I remember the day the PS3 came out there were very few games for it, and that was Sony's 3rd console. Give it some time.

Overall, I think VR has enormous potential. Give Virtual Desktop a try, or a deep VR game like Elite: Dangerous, or even something simple but polished like Lucky's Tale.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#9
post #2

I'm in the same place - I probably got 12 hours of gameplay out of it before I unplugged mine. It is exhausting and frustrating to use.

The Vive is an infinitely better experience currently. Hand controls and sub-millimeter tracking precision in a room up to 12x12 makes all the difference.

My two cents on Vive after a short experience:

1. Video quality is better than google cardboard, but not much. Yeah, I am surprised too. 2. Headset and Control don't fit very well, at least for me. 3. You need a large empty room. Otherwise I can see myself running into things.

Bottom line: no way I am going to buy this.

Re: I've Been Waiting For The Oculus Rift, But Now It's Sitting In My Closet

#10
post #6

> The headset doesn’t always fit quite right, and the experience can be straight up exhausting I agree, moving your head around all the time to look at things does get really tiring after a while. I hope - and believe - that as game devs get more experience with VR, they'll design VR games differently to take into account its strengths and weaknesses. This is actually one of the reasons I think Oculus has a good chan…

>I hope - and believe - that as game devs get more experience with VR, they'll design VR games differently to take into account its strengths and weaknesses.

Nintendo did this nicely with the Wii controllers - you can flail your arms around wildly, but it also works when you flip your wrist a little bit

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