YouTube 360-degree live video
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YouTube 360-degree live video
1–7 of 7 posts
Re: YouTube 360-degree live video
#2Is there a reason this isn't done? Seems obvious.
Re: YouTube 360-degree live video
#3These 360 videos need better view angle controls. Rather than just replicating the arrow keys, the "D-pad" in the upper left corner should be replaced with an "analog stick". That is, the rotational velocity should be proportional to the distance from the center of the stick to where I click (and hold), with a continuous choice of angle. Is there a reason this isn't done? Seems obvious.
Re: YouTube 360-degree live video
#4These 360 videos need better view angle controls. Rather than just replicating the arrow keys, the "D-pad" in the upper left corner should be replaced with an "analog stick". That is, the rotational velocity should be proportional to the distance from the center of the stick to where I click (and hold), with a continuous choice of angle. Is there a reason this isn't done? Seems obvious.
Re: YouTube 360-degree live video
#5These 360 videos need better view angle controls. Rather than just replicating the arrow keys, the "D-pad" in the upper left corner should be replaced with an "analog stick". That is, the rotational velocity should be proportional to the distance from the center of the stick to where I click (and hold), with a continuous choice of angle. Is there a reason this isn't done? Seems obvious.
It's seems worth pointing out that 360° videos seem clearly designed to be watched on your phone with Cardboard, not on your desktop.
Re: YouTube 360-degree live video
#6These 360 videos need better view angle controls. Rather than just replicating the arrow keys, the "D-pad" in the upper left corner should be replaced with an "analog stick". That is, the rotational velocity should be proportional to the distance from the center of the stick to where I click (and hold), with a continuous choice of angle. Is there a reason this isn't done? Seems obvious.
I thought the same until I watched a 360 4k music video on my iPhone in the YouTube app and realized the desktop/laptop browser experience is irrelevant for this application.
Re: YouTube 360-degree live video
#7These 360 videos need better view angle controls. Rather than just replicating the arrow keys, the "D-pad" in the upper left corner should be replaced with an "analog stick". That is, the rotational velocity should be proportional to the distance from the center of the stick to where I click (and hold), with a continuous choice of angle. Is there a reason this isn't done? Seems obvious.
That said, mobile and touch is a better platform for this experience, and using touch gestures the "globe spinning" behavior works better.