Neo Geo Programming Guide (1991) [pdf]
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Neo Geo Programming Guide (1991) [pdf]
1–10 of 17 posts
Re: Neo Geo Programming Guide (1991) [pdf]
#2http://www.pouet.net/prod.php?which=67110 http://www.pouet.net/prod.php?which=67100
Re: Neo Geo Programming Guide (1991) [pdf]
#312Mhz CPU 64K RAM 64K VRAM
Now this thing has 83x the clock rate and ~8,000x the memory for $9: http://getchip.com/pages/chip
I can remember reading articles about how fast and cheap computers would get, but man.
Re: Neo Geo Programming Guide (1991) [pdf]
#4Color me pleasantly surprised!
Re: Neo Geo Programming Guide (1991) [pdf]
#5"As a general rule, the most important thing to remember is to give a good play value without resorting to shock tactics. Comedy in good taste is a very good method to add gaming value to any game. If the whole family can laugh together at a game with a sense of humor, it provided a more enjoyable experience without being offensive. " page. 106 (guidelines).
I was too poor for having Neo Geo at home but I played it on arcades.
Re: Neo Geo Programming Guide (1991) [pdf]
#6That is a great material and has some wisdom too like: "As a general rule, the most important thing to remember is to give a good play value without resorting to shock tactics. Comedy in good taste is a very good method to add gaming value to any game. If the whole family can laugh together at a game with a sense of humor, it provided a more enjoyable experience without being offensive. " page. 106 (guidelines). I wa…
I recall playing a side-scrolling arcade RPG put out by Neo-Geo sometime in the late '80s/early '90s. From what I remember there was leveling and different classes of characters ( fighter, mage, etc ). It was something like Golden Axe, but a lot more detailed. Tried to find it later but never had any luck.
Re: Neo Geo Programming Guide (1991) [pdf]
#7That is a great material and has some wisdom too like: "As a general rule, the most important thing to remember is to give a good play value without resorting to shock tactics. Comedy in good taste is a very good method to add gaming value to any game. If the whole family can laugh together at a game with a sense of humor, it provided a more enjoyable experience without being offensive. " page. 106 (guidelines). I wa…
Same here. Never could afford one. I recall playing a side-scrolling arcade RPG put out by Neo-Geo sometime in the late '80s/early '90s. From what I remember there was leveling and different classes of characters ( fighter, mage, etc ). It was something like Golden Axe, but a lot more detailed. Tried to find it later but never had any luck.
Or Sengoku: https://www.youtube.com/watch?v=JZqBgAQak64
Or also possibly Dungeons and Dragons: https://www.youtube.com/watch?v=8alVk4Zi5A0
D&D was by Capcom on the CPS2, a competitor to the Neo Geo.
Re: Neo Geo Programming Guide (1991) [pdf]
#8I must admit, I am surprised at how good the English is in this document so far. Granted, I've only skimmed it, but I half expected to find a bit of Engrish left and right. Color me pleasantly surprised!
Re: Neo Geo Programming Guide (1991) [pdf]
#9I can remember wanting one of these so badly when I was a kid, but check out the specs! 12Mhz CPU 64K RAM 64K VRAM Now this thing has 83x the clock rate and ~8,000x the memory for $9: http://getchip.com/pages/chip I can remember reading articles about how fast and cheap computers would get, but man.
And by the time the Neo Geo CD came out where this was suddenly not an issue anymore, it was too late alredy...
Re: Neo Geo Programming Guide (1991) [pdf]
#10I can remember wanting one of these so badly when I was a kid, but check out the specs! 12Mhz CPU 64K RAM 64K VRAM Now this thing has 83x the clock rate and ~8,000x the memory for $9: http://getchip.com/pages/chip I can remember reading articles about how fast and cheap computers would get, but man.
"The SNK custom video chipset allows the system to draw sprites in vertical strips which are 16 pixels wide, and can be 16 to 512 pixels tall; it can draw up to 96 sprites per scanline for a total of 380 sprites on the screen at a time."