Ion: Cross-platform OpenGL library from Google
1–10 of 46 posts
Re: Ion: Cross-platform OpenGL library from Google
#2It would be nice to see screenshots at some point, other than that, maybe incorporate any / all requirements for building the project if any.
Re: Ion: Cross-platform OpenGL library from Google
#3Putting the project name/author in the title would probably draw more attention (i.e. "Google's Ion: cross-platform C++ OpenGL application framework")
Re: Ion: Cross-platform OpenGL library from Google
#4Uhh so how do I use this? the readme makes it sound great but doesn't really give me any instructions
Re: Ion: Cross-platform OpenGL library from Google
#5Looks pretty good, but would like to see more than just a features list. Some documentation? An issues list? A way to discuss the project with the developers and other users? (e.g. via Gitter or a Google Group)
Re: Ion: Cross-platform OpenGL library from Google
#6Putting the project name/author in the title would probably draw more attention (i.e. "Google's Ion: cross-platform C++ OpenGL application framework")
"not an official google product"
Re: Ion: Cross-platform OpenGL library from Google
#7Uhh so how do I use this? the readme makes it sound great but doesn't really give me any instructions
Re: Ion: Cross-platform OpenGL library from Google
#8I get "ERROR: gyp returned non-zero" while building. Missing dependencies? (Win10.)
Re: Ion: Cross-platform OpenGL library from Google
#9Re: Ion: Cross-platform OpenGL library from Google
#10Neat. This and Oryol [1] appear to have similar goals, I think this already calls for a more in-depth comparison... Either way, this kind of technology could end up being a better choice than the node-webkit / electron paradigm, for many projects that want to target in-browser and native platforms.
I've been planning a project like that using raw GL, but with these frameworks popping up, the concept might go from experimental to very robust.
The native version is inherently lightweight and the emscripten/browser version could also be very lightweight and efficient, depending on how much attention they pay to that target while developing the framework. Looking forward to see how this plays out.