Show HN: Codeposters – making code into art
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Show HN: Codeposters – making code into art
1–7 of 7 posts
Re: Show HN: Codeposters – making code into art
#2Re: Show HN: Codeposters – making code into art
#3I really like this idea of the Apollo collection, but I'm a bit disappointed that I can't see any of the code in any of the images. The close up of the comments is okay, but I would like clarification that there's real code there.
0 - http://cdn.shopify.com/s/files/1/1093/9840/products/Screen_S...
Re: Show HN: Codeposters – making code into art
#4I really like this idea of the Apollo collection, but I'm a bit disappointed that I can't see any of the code in any of the images. The close up of the comments is okay, but I would like clarification that there's real code there.
It's assembly code from here: https://code.google.com/p/virtualagc/source/browse/?r=258#sv...
The posters start with the code from BURN_BABY_BURN--MASTER_IGNITION_ROUTINE.s
Re: Show HN: Codeposters – making code into art
#5I really like this idea of the Apollo collection, but I'm a bit disappointed that I can't see any of the code in any of the images. The close up of the comments is okay, but I would like clarification that there's real code there.
Highly doubt there is actual code, and even if there is - how does it matter? 0 - http://cdn.shopify.com/s/files/1/1093/9840/products/Screen_S...
The posters start with the code from BURN_BABY_BURN--MASTER_IGNITION_ROUTINE.s
I concatenated a number of files together and removed new lines, and runs of certain characters (space, #, and * for example). I felt that runs of the same character distracted the eye too much to keep. Those NASA engineers liked to make huge blocks of # characters.
Re: Show HN: Codeposters – making code into art
#6Re: Show HN: Codeposters – making code into art
#7It would be really cool if you could pick the source code location that the image is made of.