Show HN: GPU text rendering with vector textures
1–10 of 91 posts
Re: Show HN: GPU text rendering with vector textures
#2Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build.
As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16 Gbyte quad i7 box that can barely render a couple of pages under OS X Preview without significant pauses. Impressive and Incredible.
Re: Show HN: GPU text rendering with vector textures
#3I've been looking at different text rendering methods for a VR engine. I wonder if this technique works in 3D space? If so I'll give it a shot, benchmark it against SDF :)
Re: Show HN: GPU text rendering with vector textures
#4Re: Show HN: GPU text rendering with vector textures
#5Exactly what I needed, just as I was about to start screwing with distance fields or the like. THANK-YOU! Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build. As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16…
Re: Show HN: GPU text rendering with vector textures
#6Exactly what I needed, just as I was about to start screwing with distance fields or the like. THANK-YOU! Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build. As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16…
Re: Show HN: GPU text rendering with vector textures
#7Re: Show HN: GPU text rendering with vector textures
#8Exactly what I needed, just as I was about to start screwing with distance fields or the like. THANK-YOU! Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build. As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16…
It's very laggy and slow on a quad i7 16GB Macbook Pro. Presumably this is because of the retina display.
* Quad i7 16 GBytes GTX 970 OSX FFox - perfectly smooth
* iPhone 6s+ - very smooth
* Nexus 6p - slightly jumpy / laggy but still impressive
* Lumia 640 Windows Phone 10 - dFdx undeclared identifier (120,33)
There may be issues with webgl on the MBP if it's using Intel graphics, but I'd be pretty disappointed to get worse performance than an iPhone ...For the curious, the Lumia error appears to stem from this: https://groups.google.com/forum/embed/#!topic/angleproject/-...
Re: Show HN: GPU text rendering with vector textures
#9Exactly what I needed, just as I was about to start screwing with distance fields or the like. THANK-YOU! Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build. As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16…
Re: Show HN: GPU text rendering with vector textures
#10Exactly what I needed, just as I was about to start screwing with distance fields or the like. THANK-YOU! Edit: I may have spoken slightly too soon, not since the technique isn't awesome, but because this isn't yet usable without an atlas generation tool that I don't know how to build. As far as performance goes, this is rendering a 124-page PDF (I know, just the glyphs...) utterly without lag using the GPU, on a 16…