A-Frame: open-source WebVR framework from Mozilla
1–10 of 11 posts
Re: A-Frame: open-source WebVR framework from Mozilla
#2Also it's based on three.js which is a solid 3D engine.
Re: A-Frame: open-source WebVR framework from Mozilla
#3Re: A-Frame: open-source WebVR framework from Mozilla
#4It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D). Also it's based on three.js which is a solid 3D engine.
Re: A-Frame: open-source WebVR framework from Mozilla
#5I wonder how would A-Frame compose with D3.js though .
Re: A-Frame: open-source WebVR framework from Mozilla
#6Interesting, as others mentioned X3D similarity is obvious. I wonder how would A-Frame compose with D3.js though .
Re: A-Frame: open-source WebVR framework from Mozilla
#7It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D). Also it's based on three.js which is a solid 3D engine.
Yeah, I don't understand the point of Mozilla making their own flavor of this, rather than contributing to X3D. Or hell, any of the several other open source projects of a similar nature.
- X3DOM supports Flash as well as an X3D plugin. A-Frame is specifically targeting WebGL and has a much smaller surface area
- A-Frame is based on ThreeJS rather than a custom engine
- A-Frame seems to be embracing modularity a lot more than X3DOM, and it seems likely that users will be able to build highly specialized components published as npm modules (much like we see with React components)
- A-Frame is specifically focused on VR out of the box
- The markup language and intended target audience is significantly different
Re: A-Frame: open-source WebVR framework from Mozilla
#8It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D). Also it's based on three.js which is a solid 3D engine.
Re: A-Frame: open-source WebVR framework from Mozilla
#9It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D). Also it's based on three.js which is a solid 3D engine.
And XML3D, and Glam.. None of these have seen much uptake, hope Mozilla has better luck.
Re: A-Frame: open-source WebVR framework from Mozilla
#10It's similar to X3DOM in the sense you have the 3D scenegraph in HTML (except it's their own components, not a standard like X3D). Also it's based on three.js which is a solid 3D engine.