Representing a Toroidal Grid
weblog.jamisbuck.org
Representing a Toroidal Grid
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Re: Representing a Toroidal Grid
#2Directional controls could be added that shift the maze texture around the static geometry. The cursor could stay in a fixed position and leave a trail behind.
I like that this geometry forces a more exploratory strategy because sections of the maze are hidden from view.
Re: Representing a Toroidal Grid
#3Directional controls could be added that shift the maze texture around the static geometry. The cursor could stay in a fixed position and leave a trail behind. I like that this geometry forces a more exploratory strategy because sections of the maze are hidden from view.
I like this too. I think they also need to add color variation of the floor, so that you will have a sense of what region of the maze you are in.