Goo.js WebGL Engine goes open-source
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Goo.js WebGL Engine goes open-source
1–8 of 8 posts
Re: Goo.js WebGL Engine goes open-source
#2Re: Goo.js WebGL Engine goes open-source
#3Re: Goo.js WebGL Engine goes open-source
#4It would be neat to see a difference between this and Unity's WebGL output. I'd expect this would get better performance because it's native JavaScript.
Re: Goo.js WebGL Engine goes open-source
#5It would be neat to see a difference between this and Unity's WebGL output. I'd expect this would get better performance because it's native JavaScript.
Major diff in output size. Also, the build times in unity webgl export are looong.
Re: Goo.js WebGL Engine goes open-source
#6And a new landing page with some 3D goodness http://goocreate.com/
Oddly enough, the lag is much worse at the bottom of the page when the 3D animation is off screen.
Firefox is a bit of the opposite. Scrolling is a slightly choppy at the top when the animation is on screen, but perfectly smooth thereafter.
Re: Goo.js WebGL Engine goes open-source
#7Re: Goo.js WebGL Engine goes open-source
#8What does this offer that three.js doesn't already? Is it as extensible either?
I'm not sure how to compare extensibility in this case, but both are indeed extensible: For Three.js you might want to add a new class, for Goo you might want to add a new type of component for your entities.