Endless Sky: Open-Source Escape Velocity Successor
endless-sky.github.io
Endless Sky: Open-Source Escape Velocity Successor
1–10 of 22 posts
Re: Endless Sky: Open-Source Escape Velocity Successor
#2Loved the EV series and recently bought Nova again just for nostalgia sake. wish I had known about this project first! Quite happy with it.
Re: Endless Sky: Open-Source Escape Velocity Successor
#3I tried playing X2 and X3 for a while, and they gave me some of that open-world space trading experience I was looking for, but I never got into them as intensely as I did with Nova. Maybe they were a bit too serious?
Anyway, thanks!
Re: Endless Sky: Open-Source Escape Velocity Successor
#4Re: Endless Sky: Open-Source Escape Velocity Successor
#5Re: Endless Sky: Open-Source Escape Velocity Successor
#6Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
Re: Endless Sky: Open-Source Escape Velocity Successor
#7Re: Endless Sky: Open-Source Escape Velocity Successor
#8Everything dies far too fast for combat to have any strategic element. And (in the build I last played, anyway) trade prices are static, so you just need to find that one good trade route and run it until you're insanely wealthy.
But I am excited to see how it develops further. The potential for the main game is big enough, let alone mods and total conversions.
Re: Endless Sky: Open-Source Escape Velocity Successor
#9I have played several hours of this game, and I don't know whether it's just that I'm older now, but the gameplay only kept me interested for about five hours. (As a child I played all the Escape Velocity games for months on end.) Everything dies far too fast for combat to have any strategic element. And (in the build I last played, anyway) trade prices are static, so you just need to find that one good trade route a…
Re: Endless Sky: Open-Source Escape Velocity Successor
#10Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.