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How eSports are saving the PC industry

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Re: How eSports are saving the PC industry

#2
Did anyone ever believe PC gaming was dieing besides those who wrote hype headlines? CounterStrike/Starcraft have been dominant eSports for over a decade and that was when PC gaming was "strong". They gave headway to the MOBA genre with LoL and DotA but they never really dwindled. Year after year gaming grew but so did the other platforms. People assumed PC gaming was dieing because console/mobile markets flourished? Its not a 0-sum market

Re: How eSports are saving the PC industry

#4
post #3

Sorry if this incorrect of me to do, but shouldn't the title be: "How eSports is* saving the PC industry"? Unless of course it is "All your industry are belong to us" :`) Thanks for the post!

Depends on if you look at eSports as an all encompassing entity, or as a collection. If you swap out "eSports" in the title with "sports" it works.

Re: How eSports are saving the PC industry

#6
Just wait until gamers start interacting with VR en-masse. The massive framerates required to make a transparent viewing experience (60-100 FPS) combined with the ultra-high limits on resolution perception at that FOV means that electronic entertainment enthusiasts will have big boxes in their homes for another decade or so at least.

Re: How eSports are saving the PC industry

#8
"H&F: Do you see the PC gaming market being eclipsed by mobile or console any time soon?

JG: I think mobile has it since the install base is massive and people have a lot of spare time sitting around where they have their phone right with them. Mobile has a fantastic growth opportunity."

Re: How eSports are saving the PC industry

#9
post #2

Did anyone ever believe PC gaming was dieing besides those who wrote hype headlines? CounterStrike/Starcraft have been dominant eSports for over a decade and that was when PC gaming was "strong". They gave headway to the MOBA genre with LoL and DotA but they never really dwindled. Year after year gaming grew but so did the other platforms. People assumed PC gaming was dieing because console/mobile markets flourished?…

I think a lot of people really did believe it, but they vastly underestimated how much Steam was displacing vs. consoles displacing in the major stores like Best Buy and whatnot. Like, you'd go to the store, see rows and rows of PS3 & XBox 360 games and practically nothing for PC games. It's not a big leap to say pc gaming is dying based off of that, as obviously stores are going to sell what people are buying.

Digital distribution is obvious NOW but back in the day there were a loooot of people scoffing at paying the same price for the digital version and making fun at people for not getting the obviously superior physical version.

Re: How eSports are saving the PC industry

#10
Dota/CS:GO are a couple of my favorite games, and excel in eSports because they have impeccable balance, a huge fanbase, and extreme depth of play/recurring novelty. I think eSports wise both franchises are in for the long haul; the real challenge is to deal with the game-release-mediated ebb and flow of relative popularity.

There's also a ton more investment in the quality of the games themselves relative to console/cross released titles. The Battlefield and CoD series are great examples of titles completely incompatible with competitive play: there's hardly any balance, no spectator mode, games and DLC churned out every year, distant/apathetic devs/producers, made to be 100% approachable rather than engaging for people who invest more time, and buggy as shit without exception. Valve has found ways around these problems, and that is why they excel at eSports titles.

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