Product Design of the Stripe Dashboard for iPhone
1–10 of 12 posts
Re: Product Design of the Stripe Dashboard for iPhone
#2Re: Product Design of the Stripe Dashboard for iPhone
#3Nice! What did you guys use to build the visualizations?
Re: Product Design of the Stripe Dashboard for iPhone
#4Your article talks a lot about the nuances of the app (prototyping animation, specifically) but I'm curious how you were able to distill the experience down to 2 primary use cases - did this come from research, data, customers saying this is what they intend to use the app for?
Did you test any of this with your existing customers? If so, how did you go about that process?
Re: Product Design of the Stripe Dashboard for iPhone
#5Re: Product Design of the Stripe Dashboard for iPhone
#6If anyone from Medium is listening, here's some feedback about the page design itself. Every time I scroll, there's the 'share/follow tab' that pops in and out at the bottom of the screen. This adds undue stress to the process of scrolling when every action I do causes things to pop in and out. If a share sheet is absolutely necessary, fix it somewhere in the page, or bring it up when I come to the end of the page or…
Re: Product Design of the Stripe Dashboard for iPhone
#7Re: Product Design of the Stripe Dashboard for iPhone
#8Wow that card interface, though beautiful, looks like a real waste of time to develop. A list of text links would be faster and more effective. But mobile!
What makes you say that? The card interface gives a sense of context--you can still see the stuff behind it. You can pull on the entire card to navigate instead of hitting a small text target. I haven't used the UI, but it looks like it works pretty well.
Re: Product Design of the Stripe Dashboard for iPhone
#9Wow that card interface, though beautiful, looks like a real waste of time to develop. A list of text links would be faster and more effective. But mobile!
Re: Product Design of the Stripe Dashboard for iPhone
#10Wow that card interface, though beautiful, looks like a real waste of time to develop. A list of text links would be faster and more effective. But mobile!
A list of text links would be faster and more effective. What makes you say that? The card interface gives a sense of context--you can still see the stuff behind it. You can pull on the entire card to navigate instead of hitting a small text target. I haven't used the UI, but it looks like it works pretty well.
The card metaphor has no value. No extra information is communicated, and yet it is expensive to program and display.
UIs always look like they work well when demoed by the creator. Show me a usability test with this, and then you'll see the reality.