Python implementation of wavelet rasterization
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Re: Python implementation of wavelet rasterization
#2Re: Python implementation of wavelet rasterization
#3There’s a large literature of rasterization techniques. Does anyone have insight into when this one would be useful?
Here are some other recent papers:
http://research.microsoft.com/en-us/um/people/cloop/LoopBlin... http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html
Re: Python implementation of wavelet rasterization
#4This looks like a perfect thing to try various python optimisations/optimisers on - numba, pypy, cython and shedskin to name 4.
Re: Python implementation of wavelet rasterization
#5This looks like a perfect thing to try various python optimisations/optimisers on - numba, pypy, cython and shedskin to name 4.
This is the kind of massively parallelizable problem you want to put on the GPU. Python is mostly a good choice for a readable-code demonstration version.
Re: Python implementation of wavelet rasterization
#6Re: Python implementation of wavelet rasterization
#7Re: Python implementation of wavelet rasterization
#8What are the most common rasterizer algorithms currently in use by vectorgraphics software? I mean pdf readers, postscript renderers, font renderers, etc...
Re: Python implementation of wavelet rasterization
#9Apparently this technique calculates the exact pixel values from box filtering the "infinite" resolution polygons. I wonder if the same technique can be applied for circular or elliptical arcs. What are the most common rasterizer algorithms currently in use by vectorgraphics software? I mean pdf readers, postscript renderers, font renderers, etc...