Downsides of Caching
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Downsides of Caching
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Re: Downsides of Caching
#2With that in mind, I do think most of the pitfalls listed here can be avoided with well-understood tools and techniques. There's no real need to be running your cache in-process with your GC'd implementation language. Cache refilling can be a complex challenge for large scale sites, but I expect that a majority of systems can live with slower responses while the cache refills organically from traffic.
The points about testing and reproducible behavior are dead on - no equivocation needed there. As always keeping it as simple as possible should be a priority.
Re: Downsides of Caching
#3This is one of the things that drives me crazy about some of Apple's technologies. For instance, somebody at Apple decided long ago that all application HTML help pages should be cached. The "off switch" for this cache remains a bit of black magic but it's something like "rm -Rf com.apple.help.DamnedNearEverything" followed by "killall UnnecessaryBackgroundHelpProcess" every damned time you modify a page or else the help system might show you an older version of the content that you just "changed".
Re: Downsides of Caching
#4A cache can still be useful if to reduce load and increase capacity... but latency becomes more complex.
Re: Downsides of Caching
#5I've seen many devs jump to caching before investing time in understanding what is really causing performance problems (I was one of them for a time, of course). Modern web stacks can scream without any caching at all.
Years ago, a talk by Rasmus Lerdorf really opened my eyes up to this idea. [1] He takes a vanilla PHP app (Wordpress, I think) and dramatically increases its throughput by identifying and tweaking a few performance bottlenecks like slow SSL connections. One of the best lines: "Real Performance is Architecture Driven"
[1] I think it was a variation of this one: https://vimeo.com/13768954
Re: Downsides of Caching
#6I think that, if a cache is combined with a push indicating a change, then it's basically a local "eventually consistent replica" which catches up as soon as there is a connection to the source of truth.
Seriously, many times you are READING data which changes rarely (read: every X minutes / hours / days). So, in the meantime, every code path that will need access to the data may as well look in the local snapshot first.
The question about consistency is an interesting one. The client's view of the authoritative server state may be slightly out of date, when the user issues a request. If certain events happened in the meantime that affect the user's view, then the action can just be kicked back to the user, to be resolved. But 90%+ of the time, the view depends on 10 things that "change rarely", so a cache is a great improvement.
Related issues involve batching / throttling / waiting for already-sent requests to complete.
PS: That was quick. I posted this and literally 10 seconds later it got a downvote.
Re: Downsides of Caching
#7I wonder how many sleepless nights have been caused by combining the two.
Re: Downsides of Caching
#8 ...
FILE *fp = fopen("example.txt", "r");
char dest;
int bytes_read = fread(&dest, 1, 1, fp);
putchar(dest);
...
Think of how many caches likely contain the first byte of example.txt. There's the internal cache on the hard disk or SSD. There's the OS's filesystem cache in RAM. There's your copy (dest) in RAM, and also in L3, L2, and L1 cache. (These aren't inclusive on modern Intel CPUs. I'm just talking about likelihood.) Implementing your own software RAM cache puts you well into diminishing returns. The increased complexity simply isn't worth it.Re: Downsides of Caching
#9By dropping a cache into an existing system, you're weakening consistency in the name of performance. At best, your strongly-consistent system has started taking on eventually-consistent properties (but maybe not even eventual depending on how you invalidate/expire what's in your cache). Eventual consistency can help you scale, but reasoning about it is really hard.
In some sense caching as described by OP is a tool to implement CAP theorem tradeoffs, and Eric Brewer described the reality of trading off the C (consistency) for A/P (availability/partition-tolerance) better than I ever could:
Another aspect of CAP confusion is the hidden cost of
forfeiting consistency, which is the need to know the
system’s invariants. The subtle beauty of a consistent
system is that the invariants tend to hold even when the
designer does not know what they are. Consequently, a
wide range of reasonable invariants will work just fine.
Conversely, when designers choose A, which requires
restoring invariants after a partition, they must be
explicit about all the invariants, which is both
challenging and prone to error. At the core, this is the
same concurrent updates problem that makes multithreading
harder than sequential programming.Re: Downsides of Caching
#10I agree with all the main points here: caching adds a significantly complex component to the system. You should only do it if you absolutely must pull data closer to a consumer. Adding caching "to pick up quick wins" is always dumb. With that in mind, I do think most of the pitfalls listed here can be avoided with well-understood tools and techniques. There's no real need to be running your cache in-process with your…
There's no real need to be running your cache in-process with your GC'd implementation language.
Fundamentally there's no need, but in-memory caching may still be the right choice. As always, there are tradeoffs. Standing up a separate cache component incurs non-trivial costs. Your service now has a new "unit of management" - a new thing you need to deploy, monitor, and scale. It's a separate thing which might go down unless it's provisioned for sufficient load, and you need to be careful about unwittingly introducing a new bottleneck or failure mode in your system. These are all solvable problems, but solving them comes at a cost.You can totally argue that engineers should be forced to think about and address these issues up front with more rigor, and in a perfect world I think I'd agree. :)