Glitter – Dead-simple boilerplate for OpenGL
1–10 of 18 posts
Re: Glitter – Dead-simple boilerplate for OpenGL
#2Also, setting up Glitter was what led me to finally "getting" what CMake was for and how it fit into a development pipeline.
Re: Glitter – Dead-simple boilerplate for OpenGL
#3Re: Glitter – Dead-simple boilerplate for OpenGL
#4Super cool! How does this compare to the (now mostly defunct) GLUT?
:)
Re: Glitter – Dead-simple boilerplate for OpenGL
#5To help improve my OpenGL/graphics knowledge, I've started going through GPU Gems ( https://a248.e.akamai.net/f/248/10/10/http.developer.nvidia.... ) and building my own examples of the concepts in each chapter. I was very happy to find Glitter recently, as it made the obnoxious hurdle of setting up all the dependencies unnecessary. Also, setting up Glitter was what led me to finally "getting" what CMake was for and…
This is the result! Hope you find it helpful!
Re: Glitter – Dead-simple boilerplate for OpenGL
#6Looks a bit prettier than the default GitHub repository page anyway.
Re: Glitter – Dead-simple boilerplate for OpenGL
#7To help improve my OpenGL/graphics knowledge, I've started going through GPU Gems ( https://a248.e.akamai.net/f/248/10/10/http.developer.nvidia.... ) and building my own examples of the concepts in each chapter. I was very happy to find Glitter recently, as it made the obnoxious hurdle of setting up all the dependencies unnecessary. Also, setting up Glitter was what led me to finally "getting" what CMake was for and…
Yeah, CMake is a bit of a complicated beast to "learn" so to speak. I spent a fair number of hours pulling my hair out trying to get it working. This is the result! Hope you find it helpful!
Re: Glitter – Dead-simple boilerplate for OpenGL
#8Earlier quoted context omitted.
Yeah, CMake is a bit of a complicated beast to "learn" so to speak. I spent a fair number of hours pulling my hair out trying to get it working. This is the result! Hope you find it helpful!
Is there a particular reason you choose to explicitly add CXX flags ('-std=c++11') over CMake's compiler feature support? The later is, in principle, more portable and future proof than hardcoding the flags.
I'll look into adding it in the future though!
Re: Glitter – Dead-simple boilerplate for OpenGL
#9Newbie interested in OpenGL here, I followed the instructions but get a segfault, any idea? I pasted my session at http://pastebin.com/hxXauQSQ
Re: Glitter – Dead-simple boilerplate for OpenGL
#10Neat, thanks for your work! Newbie interested in OpenGL here, I followed the instructions but get a segfault, any idea? I pasted my session at http://pastebin.com/hxXauQSQ