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Apple Vision Pro review

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Re: Apple Vision Pro review

#992

Earlier quoted context omitted.

Currently you can’t use Quest/Vision Pro in any moving vehicle, as they rely on accelerometers to capture head movements.

> you can’t use Quest/Vision Pro in any moving vehicle You aren’t unpredictably accelerating most of the time in a plane. It makes sense Facebook would have fucked this up. I’d be surprised if Apple has.

You actually do wobble a bit, and sometimes s lot in turbulence, which can be unnoticeable for you but will throw accelerometers meters at a time. Also routine altitude/speed changes also cause accelerations,

Re: Apple Vision Pro review

#994

Earlier quoted context omitted.

It can't even play games. You can do everything the Vision Pro can do and more on a quest 3 for 1/7th the price. The screen is not as sharp but the FOV is better on the quest (which they mention in the verge article), it has no battery dongle and it has actual tracked controllers if you want to use them (but you can fall back to hand tracking where it makes sense).

"That's the same as guys going, my 1000$ Ubuntu laptop can do everything your Mac does guys" That's great if that works for you, but most people would agree that Apple just has that finishing touch that 99% of other brands do not achieve. It's all in the details. Apple is luxury tech.

I totally agree, but I'm responding to the idea that it is way ahead of the competition and pointing out that not even the verge article was positive in all aspects (as was suggested in the few parent comments of mine).

I don't think it is ahead of the competition personally and especially when considering the 7x price I fail to see how it could land with consumers. Having said that I do anticipate Apple will finish the tech in the next few years and it will be a much better buy (both in value proposition and with a lower price) a few years from now.

Re: Apple Vision Pro review

#995
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

Eye tracking would be so bad if you wink one eye to lock on to manipulate a certain section of the UI and ignore the rest.

Re: Apple Vision Pro review

#996

Earlier quoted context omitted.

Discontent over this implementation detail shows users are fully sold on the basic idea. Like, if the main complaint about the first Fords was the colour range.

I think it's a more important feature than just a cosmetic color. Imagine if you bought a truck to haul cargo, but were then told it can only transport one type of cargo at a time. That would suck.

I meant it's a superficial rather than fundamental design flaw, easily rectified.

Re: Apple Vision Pro review

#997

Earlier quoted context omitted.

> virtual workouts Or real workouts. I want to be able to have floating text to read on my runs, and real time biometric data directly in my field of view rather than on my watch would be cool too.

I'm not sure if this satire that I'm missing but some people consider running with a kilogram of sweat on their brow?

the proceeding part of that quote has, "(once these are much lighter and less intrusive)"

Definitely not going to run with the current product lmao.

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