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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#991
post #320
post #158

Earlier quoted context omitted.

Yeah seen that Apple is doing that for Epic's Fortnight. Won't be able to sign for Mac, but people could still install it if they turn off gatekeeper which I doubt many people would mess with, been a while since I've done that myself since I use dev tools. I think now on Catalina and newer Mac versions even more steps. Used to be a checkbox, but I think you have to use the terminal now? Never really worked with Unrea…

If you Option-click an app, it gives you the option to run the app even if it's not signed. No disabling of Gatekeeper required.

Discoverability for that is hell, though. If you don't already know about it from a friend, finding out your app isn't a virtual paperweight requires going down a knowledgebase rabbit hole: https://news.ycombinator.com/item?id=24217116

Re: Facebook account now required to login to Oculus devices

#992

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

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Re: Facebook account now required to login to Oculus devices

#993
post #474

Earlier quoted context omitted.

What do you mean? Are you aware of a long history, and continued attempts today, of voter disenfranchisement in the US?

I am but I am also aware that a functioning democracy requires that the people trust the polls. And one piece of that is verifying that those who vote are who they say they are (and are citizens of the country they are voting in).

So you're in favor of zero cost licenses and zero cost delivery of said licenses. If your means of identification or authorization to vote aren't free, then you're advocating for a pool tax, which is illegal.

I'm not sure if you realize that there's only a handful of confirmed cases of voter fraud in the US in decades. The current system, based upon an address registration and someone confirming their information at the polling place, has achieved this result.

Re: Facebook account now required to login to Oculus devices

#994

I don't know if I think it will work, but it is at least worth it to vote here to remove the FB login: https://oculus.uservoice.com/forums/921937-oculus-quest/sugg...

I don't know anything about uservoice.com, but are they even affiliated with facebook in any way? Why would facebook even care what happens on that site?

UserVoice is basically just a platform that companies (like Oculus) can use to manage customer requests.

If Oculus didn't want UserVoice, they wouldn't have signed up for it.

Re: Facebook account now required to login to Oculus devices

#995
post #985

Wait.. Some games are rated 7 years, my kid is old enough to play the games and currently has his own account but he is not allowed to be on Facebook. How will this work? Next VR headset will not be Oculus.

Most of the major VR headset companies (Oculus, HTC, Sony) do not advise that children under 13 use VR. You have to be 13 to sign up for a Facebook account - although I'm not sure if you meant "not allowed" in the sense that you won't let him sign up for an account.

A game's age rating only covers the suitability of the content in the game in terms of things like violence, strong language etc. It does not imply that the game is aimed at or would be enjoyed by a particular age range. There is no special consideration for VR in terms of age ratings.

Re: Facebook account now required to login to Oculus devices

#996
As companies grow, they lose touch with smaller market segments. I see that Facebook has grown to the point that it has lost touch with it's ENTIRE oculus market. (Who buys Oculus? Cutting-edge techheads, who often don't like social media). I expect that Oculus will die a slow death unless some exec sees some important metric going down and tries to save it. But Facebook is huge, so saving Oculus is unlikely to make a dent in financials.

Re: Facebook account now required to login to Oculus devices

#997

Earlier quoted context omitted.

Facebook does collect shadow profiles, despite its denials. https://theconversation.com/shadow-profiles-facebook-knows-a... https://www.zdnet.com/article/anger-mounts-after-facebooks-s... https://www.theverge.com/2018/4/11/17225482/facebook-shadow-... https://www.cnet.com/news/shadow-profiles-facebook-has-infor... https://techcrunch.com/2018/04/11/facebook-shadow-profiles-h... The House Committee interview in the las…

I work there. If "shadow profile" means a profile that's created from PII for a specific person that doesn't have an account on the site, fb doesn't create shadow profiles.

Then how did FB display a lot of info about me, and recommended me all my contact list as friend recommendations when I created an account after not having one for 10+ years?

It's OK to wish to defend your company, but please do not lie; nobody forced you to comment here.

Re: Facebook account now required to login to Oculus devices

#998

Earlier quoted context omitted.

You need to submit a copy of your driver's license for a FB account these days??

Facebook has a policy where they can arbitrarily ban you for failing to "prove your identity" if they believe your account does not use "the name you go by in real life." One of the ways they ask you to prove your identity is to send in a license. Unsurprisingly, this ends up hurting all sorts of people who do not use their legal names online: people who have just chosen other names, people who want to avoid being ta…

Man, where is the world of anonymity that I loved?

Re: Facebook account now required to login to Oculus devices

#999

Fun fact: most of the people need neither Facebook nor Oculus.

Also, most of the people do not need freedom of speech directly, but rely on it without knowing. Similar story here. See also: https://en.wikipedia.org/wiki/First_they_came.. .

Sure we need. That's why boycotting products of the violator, nevermind Facebook or China, is one of the easiest and efficient forms of protesting and opposing violations.

Re: Facebook account now required to login to Oculus devices

#1000
post #229

Earlier quoted context omitted.

Having to wait for Steam to open and log you in every time you want to launch a game sucks, plus keeping it open in the background lets you keep games up-to-date, lets you use the chatroom features, and some other stuff. The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Va…

> The good thing about Steam, which makes it good software in my opinion, is that you can easily customize it and turn features off, and nothing really gets forced down your throat. It's almost like Valve feels they actually have to make an effort to keep you as a customer. Compare that to anything from the tech giants. If there's a way to turn off most of the recent UI updates I'd love to know how.

Which UI updates are objectionable to you? Here's a dump of the changes I make on my system when installing Steam. It's not all of them, just the most generally useful.

To keep Steam from starting when you log in, select "Steam" from the menu bar and then choose "Settings". Under "Interface", untick "Run Steam when my computer starts". While you're in here, uncheck "Notify me about additions or changes to my games, new releases, and upcoming releases" if you want Steam to not tell you about those. You can use "Set Taskbar Preferences" to select what options appear in the right click menu from the taskbar icon.

I run Steam in Small Mode, which makes it look like the old, old version of Steam before they introduced the full screen library. To do this, go to "Steam"->"Settings" and bring up the "Interface" group. Set "Select which Steam window appears when the program starts, and when you double click the Notification Tray icon" to "Library". Click okay and then select "View"->"Small Mode" to show the classic small Steam interface. To the right of the search box at the top of the screen is a selector where you can toggle what is shown - I set this to "Installed" so only installed games are shown. See here[0] for an example. This UI will revert if you uninstall a game - just go to "View"->"Small Mode" to set it again. If you set it before closing Steam then the next time you open Steam it will start in this mode.

To avoid being logged into the Friends system by default, open the "Friends" menu from the menu bar and choose "View Friends". Then click the cog in the upper right hand corner of the window that appears - this brings up the settings window. Set "Sign in to friends when Steam Client starts" to off. There are a bunch of notification settings in here - set them as you will.

To make the Steam store not suck (bandwidth), go to the "Library" tab in "Steam"->"Settings" and set "Low Bandwidth Mode", "Low Performance Mode", and "Disable Community Content".

To turn off Broadcasting, "Steam"->"Settings", "Broadcasting" group and set "Privacy setting" to "Broadcasting Disabled".

You can tell Steam to create desktop shortcuts or Start menu shortcuts if you want to not have to open Steam manually to play a game. When installing a game, tick the "Create desktop shortcut" or "Create start menu shortcut" when installing and then you can start the game (and Steam with it) by double clicking that icon. There is no option to automatically quit Steam after a game exits (because of course there isn't - "wHy WoUlD aNyBoDy WaNt To ClOsE sTeAm" the fanboys go). For installed games, you can right click and choose "Create Desktop Shortcut" to get a desktop shortcut for your game. You can use the "steam://" URL generated anywhere Windows accepts URLs to launch steam games.

Some people like auto-updates. Some people hate that they suck bandwidth, especially for single player games. Unfortunately, there is no option in not auto-update the game - you can chose "Always keep this game up to date", "Only update this game when I launch it", or "High Priority - Always auto-update this game before others" in the game properties. Setting this to "Only update this game when I launch it" will try to perform updates when you start a game - if you have this set and you have the downloads set to not download while in game, you should be able to force launch a game without updates and download will not start.

Set up "Offline Mode" now. If Steam is down and you haven't used "Offline Mode" recently then you won't be able to play your games with Steam offline. Choose "Steam"->"Go Offline..." to run Steam in offline mode. This has the benefit of being disconnected from the Steam service, updates, friends, etc.

[0] https://imgur.com/WOUpLkr

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