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It's hard to justify Tahoe icons

tonsky.me

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Re: It's hard to justify Tahoe icons

#981

Earlier quoted context omitted.

Steve Jobs died 14 years ago. If we're attributing this to those in charge, Jony Ive's departure is much more correlated.

Apple's UI design started going downhill with the iOS 7 "flat design" release which was very shortly after Steve's death, and seemed to correspond to Ive being given a little too much free rein in the leadership vacuum that followed. Jobs had his own flaws, but he was definitely a huge part of why Apple's UI design (and product design in general) has historically been as good as it has.

iOS7 was great; it had mistakes but they ironed them out. Aqua under Jobs had mistakes too... OS X was hated at first.

Apple often took bold steps and then improved things.

But Liquid Glass seems like a step in the wrong direction.

Re: It's hard to justify Tahoe icons

#982

Good that Alan Dye is no longer at apple. Liquid Glass on macOS is a mass. The icons, the floating side menus, the inconsistent corners, the new tabs in Safari.. On iOS it's totally fine, but on macOS it's a disaster. I've only updated one machine so far and will keep all others on Sequoia until this mess is resolved.

Eh iOS is fine UX-wise, but the OS is so buggy now it's unusable. macOS looks weird but works basically fine. I haven't noticed actual changes in my workflow; while on iOS, camera stopped working reliably, wallpapers randomly change to black, alarms randomly don't work.

Maybe it's because I use iOS more, while in macOS I "just" work, which is in reality opening a few Electron apps, a Chrome browser and a Terminal.

Re: It's hard to justify Tahoe icons

#983
This article made me increasingly angry as I read, and by the end, I could only chuckle in frustration. I never expected to see every textbook design flaw perfectly exemplified in Apple’s latest operating systems.

In my view, the three major systems Apple launched last year—iOS 26, iPadOS 26, and macOS Tahoe—all feel like they’ve placed a sheet of liquid glass over what is essentially a system-level interaction and design hell.

My most immediate impression of iOS 26 is that its initial version felt exceptionally crude. While iOS 7 and iOS 11 also felt unpolished due to their extensive redesigns, in actual use, iOS 26’s roughness feels unprecedented (I have an iPod running iOS 7.0.4 and an iPhone X on iOS 11). Beyond the endless bugs, the system’s UI and rounded corners are chaotic and inconsistent. That said, the stability improved considerably by version 26.2, which is commendable.

Back in 2013, Jony Ive’s bold push for flat design defined the iOS 7–9 era. The ultra-thin fonts created a light, visually pleasing aesthetic, but poor readability became a major point of criticism. Apple gradually increased font weight in response, which somewhat compromised the elegance but genuinely improved legibility. Now, with iOS 26, the combination of ultra-bold SF fonts and the liquid glass effect, along with the weakening or outright removal of separators between options, has successfully made readability an unreliable puzzle once again.

iPadOS 26 claims to unlock productivity with freely adjustable windows—on the surface, at least. Now the iPad gives you three choices: either use Stage Manager and multi-window mode to boost productivity, or stick to simple mode without split-screen. But once you remove the keyboard and mouse, the split-screen and Slide Over interactions designed specifically for touch suddenly disappear. What used to be straightforward dragging and switching now requires additional adjustments due to the “free” window sizing (Slide Over has returned, but it’s more cumbersome than before). In split-screen mode, the increased rounded corners between windows sacrifice a significant amount of full-screen display area. Also, while adding macOS-style traffic-light buttons and the menu bar seems nice, the interface elements—smaller than a pinky finger—seem to whisper: “Touch experience isn’t important here; keyboard and mouse are.” If productivity plus portability is the goal, why not just buy a MacBook Air? As an ordinary user, in everyday scenarios, what affects us most isn’t window size, but how intuitive and convenient the operations are. To this day, I still don’t understand why Apple didn’t keep the simple and elegant old split-screen logic as an optional mode.

macOS Tahoe takes the principle of “neglecting what should be refined, over-polishing what shouldn’t” to a whole new level. As the symbol of productivity, the Mac’s system has been made shockingly chaotic—a messy UI battlefield, not to mention the still inconsistent rounded corners across windows…

At the 1983 International Design Conference in Aspen, Steve Jobs once said, “Our design goal is to make products intuitively obvious.” For years, Apple indeed set precedents and profoundly influenced design language across the industry. But this latest iteration of the “Apple style”? I can’t bring myself to agree. I don’t hope to see a future dominated by this kind of visual-first design language. If anything, I’m inclined to think that this time, Apple has simply walked onto its own narrow bridge.

Re: It's hard to justify Tahoe icons

#984

As a fan of pictograms in general and very much a visual learner, I don't mind Tahoe icons or menu icons in general. By default I look to those first and then the text, it works for me. That said, Apple's Liquid Glass is really poor UI. It works okay on my Macbook but feel like it's basically broken a couple features of my second gen iPhone SE, which is kind of untenable imo. Apple also clearly seems to design for la…

Im also starting to slowly suffer as a fellow iPhone SE enjoyer. Every month another app or website has some UI update that doesnt take the SE screen size into account and is either awkward to use or sometimes impossible because they dont allow scrolling.

I am a full-stack dev that does a lot of front-end work and I can't even comprehend not checking every possible screensize when designing my app lol it's so easy to both test and design for all screen sizes now. I don't get why this is a struggle for some site or apps.
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