There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…
I remember gaming even like early-mid 2000s was a "geeky/nerdy" thing to do. Now everyone(ish) plays games. Browsing the web was a geeky thing to do & tbh I kind of miss how the Internet was without the masses of the general population; the Internet has changed.
But the same thing will happen to VR, Valve/HTC and Facebook created a burgeoning market that Apple is now trying to capitalise on and "bring to the masses hurr durr".
But VR/AR will be very big eventually, imo. Once prices get down to a mid-flagship phone level, once hardware is lightweight and small like a pair of glasses, easy & convenient to set up and more non-gaming applications that make sense for AR/VR are available it will take off. Maybe not with older gens but that's been true for all of history.