I got a minor amount of hate for it, but to repeat what I wrote here [1]: "Slowly, I'm coming to the conclusion that designers should never be employed, only consulted on a per-project basis. If they sit around 8 hours a day, they end up changing something or the other to justify their existence. But human beings are not used to change at such a rapid cadence. Humans take time to settle into a design and establish pa…
I don't understand how you can both appreciate the importance of good design, but at the same time claim that making good design is not a full time job.
Apple introduces a universal design across platforms
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Re: Apple introduces a universal design across platforms
#972Earlier quoted context omitted.
> things are now harder to read, identify, and understand What makes you think that? Do you have a specific example from the keynote in mind? There must be something since you've never actually used this design system yourself. Or is this just your pre-judgement?
There's literally dozens of examples being presented. Are you doing this on purpose to provoke a response?
I can personally see how others would find it hard to read, just really doesn’t bother me. I can imagine being unconvinced that anyone really finds it to be that bad, and thinking it’s just HN contrarians being annoying, as usual.
Re: Apple introduces a universal design across platforms
#973Re: Apple introduces a universal design across platforms
#974Earlier quoted context omitted.
It looks awful, and doesn't actually remove all of the transparency effects, though that might be due to the fact that its Beta 1.
I cannot confirm that. Reducing transparency, the entire background gets greyed and the background/ look is much more akin to iOS 18.
Re: Apple introduces a universal design across platforms
#975Earlier quoted context omitted.
This was also my first thought, "imagine how many who think their device is too old after installing this "everything transparent" OS update". I bet shareholders will love it though.
We had operating systems with transparent windows 20 years ago. I have a hard time believing this UI will stress any device released in the last 5 years. One of the more common “problems” people have is that their devices are so much more powerful than they will ever use.
Also, 20 years ago you're talking about desktops connected to the wall, or laptops with no expectations of battery life. The name of the game for phones is use the hardware as little as possible a down clock asap. The fancier the UI, the longer older hardware need to stay upclocked and the more they have to work to hit 60fps (or more) smoothly.
Re: Apple introduces a universal design across platforms
#976Earlier quoted context omitted.
This looks like a screenshot from one of the jailbreak themes from like 15 years ago, and not one of the good ones
As a former Cydia user, my 12-year-old self takes that as validation that I was living in the future after all!
Re: Apple introduces a universal design across platforms
#977Earlier quoted context omitted.
As a former Cydia user, my 12-year-old self takes that as validation that I was living in the future after all!
Cydia would be the only way I'd ever go back to using an iPhone as my main driver. Good days.
Re: Apple introduces a universal design across platforms
#978Earlier quoted context omitted.
> millenials liking vaporwave From context, I'm assuming this is a misnomer and not a jab. XD (Although, admittedly, I'm not sure what the reference is actually to...)
I'm not sure what you mean; vaporwave is neither a misnomer nor a jab. Did you think they meant vaporware? The vaporwave aesthetic is that neon, retro-futuristic, laser-beam-y type look.
Re: Apple introduces a universal design across platforms
#979Earlier quoted context omitted.
These modern chips have so much graphics processing capability, I think they just throw the problem at the hardware and let it do its thing.
It may not be overt, but it also seems they are working to justify the hardware with the software.