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Meta Movie Gen

ai.meta.com

971–980 of 1001 posts

Re: Meta Movie Gen

#972

Earlier quoted context omitted.

If the AI agents are indistinguishable from humans then it doesn’t matter how you feel about them.

But wouldn’t you want to know that something you made affected actual people in meaningful ways? I’d hate to have LLM bots drown out real people with actual opinions and experiences, and never know if I was actually reaching anyone.

What I mean is if you can’t tell then it doesn’t matter because as far as you’re concerned you could believe you’re talking to an AI or believe you’re talking to a human and be right either way.

It’s kind of the like the “brain in the vat” theory. Whether your brain is in a vat or not doesn’t really matter to you. If it is or if it isn’t is meaningless to you because there’s no difference as far your existence is concerned.

Re: Meta Movie Gen

#973
post #914

Earlier quoted context omitted.

And without being forced to interact with other people. The movie made by one creative and 100 automatons does not ai all compare to the one where there are multiple brilliant creatives butting heads and personalities and choosing never to work with each other again but the show must go on. How many movie lines have been adlibbed but are absolute classics? Sonofabitch, he stole my line!

What a bizarre statement in an age when the phrase "executive meddling" can describe the sameness of so much content output, and most of the greatest flops have a story which goes "yeah there were too many people involved". Like the second Avengers movie had this problem in spades.

I'm not sure why you jump to executive involvement when I specifically stated two creatives butting heads. There's all sorts of stories where execs or someone came in and forced a movie to have, eg a giant robot spider in a wild west settint that didn't make sense but they really wanted one in some movie so they forced it to happen in one of the projects they were overseeing. but the sum of us is better than individual, so while there are solo artists out there, they're the exception rather than the rule.

Re: Meta Movie Gen

#974

Earlier quoted context omitted.

> neural networks, generally, are already fantastically useful in tools Yes, I agree. You've highlighted the distinction I should have included of "prompt-based". There's a vast gulf between these AI-researcher-based concept demos on one side and the NN-based features slowly getting implemented in real production tools. Like you, I've found it challenging to have constructive conversations about AI tooling with anyon…

I think the most vulnerable spots in the industry are in concept art and matte painting, though I also think companies are starting to realize it's not all its cracked up to be. A colleague that also contracts for [big famous FX and animation house we all know and love] said they fired their entire concept art department last year and replaced them with prompt jockeys.... for a few weeks. The prompters could bang out…

Wow, your story about the "FX and animation house" is funny, sad and unsurprising - all at the same time. I'm just surprised they didn't actually test the full workflow before leaping. It reminds me of this tale from actual production people working with Sora https://www.fxguide.com/fxfeatured/actually-using-sora/ which I also found completely unsurprising. It still took a team of three experience pros around two weeks to complete a very modest 90 second video and they needed to reduce their expectations to "making something out of the clips the AI gave us" instead of what they actually wanted. And even that reduced goal required using their entire toolbox of traditional VFX tools to modify the clips the AI generated to match each other well enough. Sure, it's early days and Sora is still pre-alpha but, while some of these problems are solvable with fine-tuning, retraining and adding extensive features for more granular control, some other aspects of these workflow gaps are fundamental to the nature of how NNs work. I suspect the bottom line is that solving some key parts of real-world high-end film/video workflows with the current prompt-based NNs is a case of "you can't get there from here."

Re: Meta Movie Gen

#975
post #916
post #851

Earlier quoted context omitted.

> It will be a loong time before AI can produce lead actors that are believable. A "loong time" will be sooner that most of us think. The way this is done currently is similar to motion capture except that the tools are gradually becoming democratized: A single actor can act all the roles you need (You could even act the scenes and roles yourself). That footage is then fed into a model that generates an actor with th…

You're getting downvoted, but I agree with you except for your timeline. This won't be possible in a year. What's here is a concept demo, but the gulf between "that's neat" and "you can make a decent 10 minute short film" is pretty vast.

> But the gulf between "that's neat" and "you can make a decent 10 minute short film" is pretty vast.

Agreed. I expect the tools I described to be prohibitively expensive for the average person for some time. By the end of 2025, probably only well-funded studios will be able to use such tools and probably not economically.

But I'd be quite surprised if Hollywood studios/publishers aren't using their immense back catalogue to train private models right now. I don't think they'll ever allow royalty-free movie generation tools to be used that were trained on their catalogues. So perhaps there'll be a cottage industry of stock footage by amateur and professional actors for training/augmenting the movie generation models and tools that will be available for general use, royalty free.

Or perhaps these tools will simply emerge as just another TikTok filter and we'll see goofy couples who filmed a skit in their living room presented as gladiators arguing on the surface of Mars while their dog runs back and forth between them unable to choose a favourite.

Re: Meta Movie Gen

#976
post #882

Why are there so many websites that are essentially static HTML that make my phone stutter? The video’s look cool, but I can’t really enjoy reading about them if my phone freezes every 2 seconds.

I'm seeing weird bank on a Pixel 6a / chromium browser as well. I'm on mobile so I can't check the source, but this can't just be static HTML. When I scroll the page, sections of text are missing then pop in, randomly though not as a scroll driven animation. It almost feels like something is blocking the browser's render loop and it can't catch up to actually paint the text. That'd be an insane bug on such a simple p…

I'm also having trouble with the page.

I wish web browsers had a "pause" button for scripts so I can just scroll to the bottom, let everything load and then hit pause and "freeze" the page contents so I can read without distractions.

I also feel like the quality of web UX is in rapid decline, and nobody wants to hire competent web developers who grok the fundamentals anymore.

Re: Meta Movie Gen

#977

Earlier quoted context omitted.

link a song you prompted that you personally think is amazing

https://www.udio.com/creators/jcims yeah its not surprising that you wouldn't volunteer this, man

This is some juvenile shit, man.

What did you hope to prove? That I'm right? That songs that I feel a connection to sound terrible to you? An astute reader with some basic emotional intelligence would notice that is the entire point of my comment. Not that 'mouthbreathers on the Internet don't appreciate my art', but that things I 'create' by typing stuff in on a keyboard still manifests this odd connection that is just going to be enhanced as these capabilities increase.

Those songs were something a friend of mine asked for, not the ones I was talking about. Don't worry, I've protected the internet from my poor musical taste.

Re: Meta Movie Gen

#978

I've kinda given up on the internet at this point. It's sad but comforting. My social networks are just my friends and I've started to get back into reading books and long form blogs. Don't want to be exposed to this endless slop. Every day it gets harder to find something that was so easy before. It's all being buried by endless content. I'm hoping some non AI generative content branch of the internet will be create…

Sadly, something I've realized is that, as the junk gets more abundant, most people's taste seems to get worse. It's not only because of AI, it was a pre-existing trend. Just look at music, books, movies (can't really call them films anymore). Humans are becoming as soulless as machines. The machines are shaping us in their image, human consciousness will be extinct long before humanity becomes extinct physically.

The cost of 'quality' is going up and people don't fully realize that they can't afford it anymore because it is being hidden from them.

Put another way: Anything that has benefited from Moore's law or the drop in energy prices (which itself benefits from moore's law)has been deflationary while anything that requires humans in the loop has become inflationary.

[1]:https://www.visualcapitalist.com/wp-content/uploads/2023/02/...

Music/Movies: In the future, the common person will have endless amount of AI slop to meet whatever they feel like watching. Sounds like abundance right? Well the rich will have real human actors/singers do performances at their behest and only they can afford it.

Books: This is already happening: AI will provide the answer to any question but people will not have the mental fortitude to derive the solution by learning the first principles manually. Its much easier for AI to provide you the direct answer instead of a breakdown of how it got to the answer and why. That requires enormous mental concentration(ie. learning). As a result they will further be enslaved by the AI and the few wealthy people will have access to humans that can truly teach them anything they want. An AI teacher for all is not the same as a human teacher.

Re: Meta Movie Gen

#980

Earlier quoted context omitted.

I feel the opposite. I don't care how the sausage was made as long as it's a good sausage. Art was never about the creation process. In fact, before the internet most would never see the process at all. Just go to your local museum and you'll never know how most of pieces were made and that's a good thing. Art is all about the effect on the viewer.

This requires such a shallow definition for the word "art." I think you're more just talking about images. Art is about more, including the process.

Nah, meta-art is not that interesting tbh and the meta art culture is quite shallow in itself. Real art has always been about sharing an experience or an idea with the viewer and the production is completely irrelevant for this.

In other words if I take an AI drawing and lie the end user would still have the same experience as if I was telling the truth. My lie would only affect the meta culture not the art piece or viewers experience.

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