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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#971
I just love how people start making up reasons why "this time it'll probably work" because Apple is doing it.

They've certainly got a devoted flock.

I'm not anti Apple, they make some great hardware, but it just amazes me how much the brand convinces people all by itself.

Re: Apple Vision Pro: Apple’s first spatial computer

#973

Some quick thoughts: - Focus is on entertainment, remote work, collaboration, and utility, but their partnership with Unity might mean that gaming is part of the long-term strategy. Gaming is a top use case for VR with Meta devices, so Apple is focusing on AR use cases first. - Disney is aligned on Apple's AR vision with Disney, Marvel Studios, ESPN 3D content, and more available on launch. This will make more entert…

Unity's sales play is greater than just games. I wouldn’t say the partnership signals games (but it doesn’t exclude them.)

Re: Apple Vision Pro: Apple’s first spatial computer

#975
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

If I still flew 18 hour every two weeks to visit facilities in Asia from NYC I would want one of these for the flights.

Outside of that, I don’t think I could justify $3500 for one. Even if it’s a fun toy.

Re: Apple Vision Pro: Apple’s first spatial computer

#976

I understand they have built a whole deal of spatial audio technology around it. But in a practical sense, I hope one could just plug in Airpods instead to go with the MR display. Under no circumstances, real world settings will match their design studio perfection. Too often stray sounds & ambient noise pollution could dilute that experience.

they have shown in a video that they use the lidar to scan the room and its furniture for spatial sound

Re: Apple Vision Pro: Apple’s first spatial computer

#977

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

I really think this is a bad take, at least as far as the analysis of Meta goes.

If anything, they've focused on games too deeply and have kicked the can on building an _app_ ecosystem with the multitasking UX needed for a personal computer. This is understandable from a hardware constraint perspective...

However, Apple has done the legwork to build a framework that supports concurrent app usage in a mixed reality way from the ground up instead of deeply focusing on immersive game experiences like Meta has. On top of that, Apple seems to have put in more work to onboard app devs than game devs. That said, the reason Apple can ignore games is because they can leave that to Meta and Unity and they'll still get ports.

The input story for the Apple headset is real bad, though. You seem to think Meta doesn't care about games but at least they ship game controllers. Just wait until you try to play something with a pinch gesture and no haptics.

Re: Apple Vision Pro: Apple’s first spatial computer

#979

I own a Varjo Aero. A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows. I bought this setup for productivity – not gaming. I want to give a quick reaction to apple vision pro from that perspective. On the Aero, under windows I quickly came to learn that while the screens were clear and legible… The primary drawback was lack of software. Specifically there was no true…

I with you, productivity is what I really want to use this for. Did you ever find any other VR tools that could do what you're describing? Because that's pretty much exactly what I'm hoping for too.
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