Earlier quoted context omitted.
Absolutely - this is what frustrates me most about the discourse around the metaverse - the insistence that a virtual world of limitless possibility be unnecessarily bound by the worst aspects of the real world. Doubly infuriating is the smug insistence that this is being done for the "benefit" of creators - as if the point of digital scarcity is a means to benefit creators rather than the speculators who will fuel t…
You’ve just clarified a thought I hadn’t fully formed about NFTs (since I try my hardest not to think about them)… they could define a model whereby creators receive an ongoing cut from transfer of ownership. And this could be applicable in the broader sense you are talking about in your last paragraph, eg many copies (mp3 sales) or licensing (streaming services). Time could become an NFT, giving all the contributors…
Facebook Renames to Meta
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Re: Facebook Renames to Meta
#972Re: Facebook Renames to Meta
#973Earlier quoted context omitted.
it's really FAAMG in the US too, the people who coined the phrase were confused.
opinions here seem to vary based on where on the west coast the speaker lives
Re: Facebook Renames to Meta
#974Re: Facebook Renames to Meta
#975Other interesting things said during the keynote: "and frankly, as we've heard your feedback more broadly, we're working on making it so you can log into Quest with an account other than your personal Facebook account. We're starting to test support for work accounts soon, and we're working on making a broader shift here within the next year. I know this is a big deal for a lot of people. Not everyone wants their soc…
Assuming not good or bad intent but meta intent would mean they're working on a meta account, so while you stop into a 'verse it's not your social, it can be whatever, but they'll link all your accounts in the meta umbrella.
Re: Facebook Renames to Meta
#976Re: Facebook Renames to Meta
#977Earlier quoted context omitted.
> MMOs have been very viable from both a business Really? Everything that's not named World of Warcraft seems to die out, usually in less than a year. It's a genre that's been a notorious recipe for failure for most companies not named Blizzard.
World of Warcraft is RPG. Not all MMO are MMORPGs. And there are now many MMORPGs which are similar size or even bigger than WoW is now, for years already. Though, it's true that outside asia no RPG seems to be as big as WoW was at it's peak. But MMO in general today are massive, far bigger than WoW ever was. Though, there is also far more diversity regarding world-sizes. From smaller worlds for some dozen to hundred…
Re: Facebook Renames to Meta
#978Re: Facebook Renames to Meta
#979Earlier quoted context omitted.
> the market has repeatedly shown there isn't much demand for persistent virtual worlds I don't know if you have a more narrow view of this idea or specifically mean VR/AR, but that just sounds like what massively multiplayer online (MMO) games such as Ultima Online, Everquest, and World of Warcraft are. I think Roblox is even a broader use case, though I am fairly unfamiliar with that. MMOs have been very viable fro…
MMORPGs are not really persistent worlds though. They're an environment crafted to scratch a dopamine itch by providing instant gratification for work, with a social layer attached on top. I write this as someone who used to play MUDs back before MMORPGs even became a thing. Unless Facebook is planning on releasing their own WoW branded as the metaverse, I don't see how they're the same.
Re: Facebook Renames to Meta
#980Earlier quoted context omitted.
iPhone was not announced as a One More Thing at Macworld 2007. It was a direct transition from the Apple TV segment.
Thank you for pointing it out, that's an huge Mandela effect
"One more thing" was a famous Jobs quote for major announcements, and the iPhone had possibly the most famous tech announcement ever, let alone of Jobs'. There was also a famous line where he says "these aren't 3 products, this is one device," which also has the word "one" in it.