Earlier quoted context omitted.
When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.
yeah thats not actually true. My mum has a shadow facebook account for a number of reasons. She only has one friend, its on a shadow email. It's still active after a good 6 months. it didn't require a phone number either. I mean it asked, but I didn't give it one. So long as the emails dont bounce, you're good.
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#972This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Re: Facebook account now required to login to Oculus devices
#973Earlier quoted context omitted.
I'm tired of reading these type of comments. Do you enjoy VR? Just create a facebook account, that's not a big deal. There's nothing evil there, people are just grasping for straws.
I deleted my FB account over 5 years ago. A few years after that, I tried creating a new one to sell something on Marketplace, and they closed my account, saying I needed to provide a driver's license due to fraud. I'm not giving FB my driver's license to sell something online, and I'm certainly not going to do it to play a video game in VR.
Re: Facebook account now required to login to Oculus devices
#974Earlier quoted context omitted.
and did nothing, Oculus didn't just need money, but a competent team behind it.
This isn't correct. There were/are a lot of inside out VR headsets. Oculus just happens to have a brand, a solid marketing presence, a solid product, the appearance of longevity etc. Facebook might have helped but from a purely technical perspective, Facebook wasn't the only path.
Re: Facebook account now required to login to Oculus devices
#975Earlier quoted context omitted.
That's one side of the story, the Quest wouldn't exist without Facebook
Sure, it'd be called something different and would be made by someone else. It's not like FB started Oculus from scratch. Worst case it would've just taken a little longer while some other player with the capital got around to being interested. The use case drove the tech, not the company, and so far the tech is being used for exactly what it was used for before FB bought it (just better as computers, motion sensors,…
interestingly you can say that about pretty much anything, but at some point someone need to work on it for "it" to happen.
Re: Facebook account now required to login to Oculus devices
#976Earlier quoted context omitted.
Actually you can't, because Facebook will lock your account for inauthentic behavior. Try making a fake account, and see how long you can hold on to it without being extorted for personal, identifiable information.
I set up a fake Facebook profile 10 years ago, because I needed a profile with no friends that I could use for testing some stuff at work. It is still alive and kicking; Facebook keeps sending it emails suggesting friends.
Re: Facebook account now required to login to Oculus devices
#977I mean, what if a furniture company just decided to break into your house, reupholster your couch and remove some of the pillows? (Or I suppose, install a recording device on the bottom?)
Re: Facebook account now required to login to Oculus devices
#978This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Rights are something you need to constantly fight for, otherwise they absolutely will go away. Portland isn't just bored, they're ahead of the curve.
Re: Facebook account now required to login to Oculus devices
#979Earlier quoted context omitted.
I want to agree with you, really.. but the realistic person in me says that it is likely that if you don’t keep the data, someone else will find a way, because getting the data seems to be irresistible as a form of control and advantage. So maybe not playing doesn’t really work. I was thinking, in regards to some grandparent way up there, the same statement “don’t play” might have been true for Oculus in general. Wha…
I agree that this is a major issue and the macroeconomic forces at play here are forcing many peoples' hands. That said, maybe you should google the phrase "The only winning move is not to play". It's a movie quote ;-)
Shall we play a game?
Re: Facebook account now required to login to Oculus devices
#980Earlier quoted context omitted.
I deleted my FB account over 5 years ago. A few years after that, I tried creating a new one to sell something on Marketplace, and they closed my account, saying I needed to provide a driver's license due to fraud. I'm not giving FB my driver's license to sell something online, and I'm certainly not going to do it to play a video game in VR.
don't you do that on other platforms like ebay and amazon?