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Steam Machine

store.steampowered.com

961–970 of 1001 posts

Re: Steam Machine

#961

Earlier quoted context omitted.

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

Except that you don't own the things you buy on steam

This is true for all digital purchases, video games or otherwise.

There is no such thing as "owning" a game unless you're the company that developed the game (or bought the company that did).

Re: Steam Machine

#962

Earlier quoted context omitted.

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

Except that you don't own the things you buy on steam

That is true for all media purchases since the invention of copyright in 1662.

You think you own the Silmarillion because you have a paper copy? Hah! No, you have a transferrable license to read it.

Every hard copy movie you have starts with a big green FBI warning reminding you that having that disc does not means you own the movie, it means you have a transferrable license to play it for yourself and small groups on small screens.

Digital media with DRM allow content distributors to remove the "transferrable" part of the license if they want, which often allows them to sell for cheaper since they know that each sale represents only one person recieving the experience. The license comes with less rights (no transferrance), so it can be priced lower.

Re: Steam Machine

#963

Earlier quoted context omitted.

> maybe other vendors will come out with similar products that come with SteamOS by default It's already happening. Lenovo released a SteamOS variant of the The Lenovo Legion Go S.

And the legion go 2 is windows 11 only so they did not learn anything

Lenovo loves to throw everything at the wall and see what sticks.

Re: Steam Machine

#964

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

I just hope they give us an option to buy a controller with the face buttons in the "Nintendo" order rather than the "Xbox" order. Like how the 8bitdo pro comes in two versions. The only console I actually still care about these days is the Switch/Switch 2, so it would be nice to not have the button placement suddenly reversed when switching between controllers. https://www.8bitdo.com/pro2/

This doesn't help with the actual button printing, but you can set any controller to use Nintendo layout in Steam input

Re: Steam Machine

#965
post #803

Earlier quoted context omitted.

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

Gamers are a passionate bunch. Screwing around with them is a losing game that no one has historically ever won. And also because a lot of their competitors fucked up to pave the road for them (Think Sony's PS fiasco, Microsoft's X-Box clusterfuck from which they're yet to recover from, a decade later). Valve has gotten alot of billion dollar lessons in here that Valve got for free.

We live in the live service microtransaction era. Gamers have proven as resolute as wet tissue.

Re: Steam Machine

#966
post #823

My theory for a bit now has been that Valve is playing the long game in trying to make SteamOS a mainstay gaming platform as an alternative to Windows, and that the hardware products are essentially a way of breaking into that market. Even a few years ago, the idea of a custom Linux distro based on Arch Linux with both a built-in full desktop mode and a lower-powered gaming mode that you could switch between on a han…

If that is their goal they need to contribute _a lot_ more than a custom Arch distro with a custom Wayland session changer and Proton.

Because while Proton is nice there are many things in KDE that fall down because of how contribution works.

Re: Steam Machine

#967

> Install your own apps, or even another operating system. Who are we to tell you how to use your computer? I'm so happy to read this

Turns out that a company that is not publicly traded and run by people that only care about stock prices, can actually care about their customers.

Or if you're the underdog and are looking for a competitive advantage in this market. (Just being cynical.)

Re: Steam Machine

#968

The elephant in the room: "will this game run on my Steam Machine?" This is really the part a lot of people don't understand and not a qestion you even have to ask when you buy/download a game for a console. Some of the biggest games right now like BF6, COD, or Fortnite, League of Legends, chinese gacha games won't run on this. That excludes a massive part of the market, many of whom would be the exact audience for a…

Perhaps. I hope that they help kill these predatory mega-franchises.

Re: Steam Machine

#969

Earlier quoted context omitted.

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

Don't sugarcoat it. Valve has to make sure this is advertised as a PC to keep the licensing good on the games you've bought and that they are allowed to sell. Microsoft, Nintendo, and Sony have closed ecosystems with their consoles. Well, Microsoft seems to be throwing in the towel on consoles.

This could be restated as: open systems mean you don't need a tangled web of partnerships to provide content, and Valve is taking advantage of this.

Re: Steam Machine

#970

Earlier quoted context omitted.

Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.

>> Valve respects its customers. That's the same Valve that doesn't let me play the games I paid it for unless they are running on its platform? That's how it "respects" me?

DRM is optional on Steam and up to the game developer.
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